bindings-GLFW

Low-level bindings to GLFW OpenGL library

Version on this page:3.1.2.4
LTS Haskell 22.36:3.3.9.2
Stackage Nightly 2024-10-03:3.3.9.2
Latest on Hackage:3.3.9.2

See all snapshots bindings-GLFW appears in

BSD-3-Clause licensed by Brian Lewis
This version can be pinned in stack with:bindings-GLFW-3.1.2.4@sha256:3207a1808d593e2ded032ae5303b1f8a21ac3b9d1614cedef831a0238453c29e,5842

Module documentation for 3.1.2.4

Depends on 2 packages(full list with versions):
Used by 1 package in lts-11.22(full list with versions):

bindings-GLFW

Description

Hackage

Low-level Haskell bindings to GLFW, an open source, multi-platform library for creating windows with OpenGL contexts and managing input and events.

The binding is to GLFW 3.1 released 2015-01-18.

These bindings are too low-level for normal use. For higher-level GLFW bindings, see GLFW-b.

Contributing

This package uses git-flow as development model, in short that means that:

  1. New features should be added to “develop” branch.
  2. “master” branch is reserved for stable releases.
  3. Patches for bugs related with previous releases should always be done in “hotfixes” branch.
  4. All merge commits to master from “hotfixes” should be done using the “–no-ff” flag and from “develop” should avoid merging commits.

Until we have a defined road-map we are going to leave out “release “branches” and “feature branches”. For more information about this development model please refer to this site.

Thanks you, and happy coding.