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Within LTS Haskell 24.42 (ghc-9.10.3)
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PosFidAndSer :: FactionId -> PosAtomicLambdaHack Game.LambdaHack.Atomic.PosAtomicRead faction and server notices
PosFidAndSight :: FactionId -> LevelId -> [Point] -> PosAtomicLambdaHack Game.LambdaHack.Atomic.PosAtomicRead observers and the faction notice
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LambdaHack Game.LambdaHack.Atomic.PosAtomicRead never broadcasted, but sent manually
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LambdaHack Game.LambdaHack.Atomic.PosAtomicRead only the server notices
PosSight :: LevelId -> [Point] -> PosAtomicLambdaHack Game.LambdaHack.Atomic.PosAtomicRead whomever sees all the positions, notices
PosSightLevels :: [(LevelId, Point)] -> PosAtomicLambdaHack Game.LambdaHack.Atomic.PosAtomicRead whomever sees all the positions, notices
PosSmell :: LevelId -> [Point] -> PosAtomicLambdaHack Game.LambdaHack.Atomic.PosAtomicRead whomever smells all the positions, notices
module Game.LambdaHack.Client.AI.
PickActionM AI procedure for picking the best action for an actor.
module Game.LambdaHack.Client.AI.
PickActorM Picking the AI actor to move and refreshing leader and non-leader targets.
module Game.LambdaHack.Client.AI.
PickTargetM Let AI pick the best target for an actor.