Hoogle Search

Within LTS Haskell 24.42 (ghc-9.10.3)

Note that Stackage only displays results for the latest LTS and Nightly snapshot. Learn more.

  1. PosFidAndSight :: FactionId -> LevelId -> [Point] -> PosAtomic

    LambdaHack Game.LambdaHack.Atomic

    observers and the faction notice

  2. PosNone :: PosAtomic

    LambdaHack Game.LambdaHack.Atomic

    never broadcasted, but sent manually

  3. PosSer :: PosAtomic

    LambdaHack Game.LambdaHack.Atomic

    only the server notices

  4. PosSight :: LevelId -> [Point] -> PosAtomic

    LambdaHack Game.LambdaHack.Atomic

    whomever sees all the positions, notices

  5. PosSightLevels :: [(LevelId, Point)] -> PosAtomic

    LambdaHack Game.LambdaHack.Atomic

    whomever sees all the positions, notices

  6. PosSmell :: LevelId -> [Point] -> PosAtomic

    LambdaHack Game.LambdaHack.Atomic

    whomever smells all the positions, notices

  7. module Game.LambdaHack.Atomic.PosAtomicRead

    Representation and computation of visiblity of atomic commands by clients. See https://github.com/LambdaHack/LambdaHack/wiki/Client-server-architecture.

  8. PosAll :: PosAtomic

    LambdaHack Game.LambdaHack.Atomic.PosAtomicRead

    everybody notices

  9. data PosAtomic

    LambdaHack Game.LambdaHack.Atomic.PosAtomicRead

    The type representing visibility of atomic commands to factions, based on the position of the command, etc. Note that the server sees and smells all positions. Also note that hearing is not covered because it gives very restricted information, so hearing doesn't equal seeing (and we assume smelling actors get lots of data from smells).

  10. PosFid :: FactionId -> PosAtomic

    LambdaHack Game.LambdaHack.Atomic.PosAtomicRead

    only the faction notices, server doesn't

Page 784 of many | Previous | Next