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Within LTS Haskell 24.42 (ghc-9.10.3)

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  1. PosFidAndSer :: FactionId -> PosAtomic

    LambdaHack Game.LambdaHack.Atomic.PosAtomicRead

    faction and server notices

  2. PosFidAndSight :: FactionId -> LevelId -> [Point] -> PosAtomic

    LambdaHack Game.LambdaHack.Atomic.PosAtomicRead

    observers and the faction notice

  3. PosNone :: PosAtomic

    LambdaHack Game.LambdaHack.Atomic.PosAtomicRead

    never broadcasted, but sent manually

  4. PosSer :: PosAtomic

    LambdaHack Game.LambdaHack.Atomic.PosAtomicRead

    only the server notices

  5. PosSight :: LevelId -> [Point] -> PosAtomic

    LambdaHack Game.LambdaHack.Atomic.PosAtomicRead

    whomever sees all the positions, notices

  6. PosSightLevels :: [(LevelId, Point)] -> PosAtomic

    LambdaHack Game.LambdaHack.Atomic.PosAtomicRead

    whomever sees all the positions, notices

  7. PosSmell :: LevelId -> [Point] -> PosAtomic

    LambdaHack Game.LambdaHack.Atomic.PosAtomicRead

    whomever smells all the positions, notices

  8. module Game.LambdaHack.Client.AI.PickActionM

    AI procedure for picking the best action for an actor.

  9. module Game.LambdaHack.Client.AI.PickActorM

    Picking the AI actor to move and refreshing leader and non-leader targets.

  10. module Game.LambdaHack.Client.AI.PickTargetM

    Let AI pick the best target for an actor.

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