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Within LTS Haskell 24.42 (ghc-9.10.3)

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  1. module Game.LambdaHack.Client.Preferences

    Actor preferences for targets and actions, based on actor aspects.

  2. type PreFrame = (Vector Word32, FrameForall)

    LambdaHack Game.LambdaHack.Client.UI.Frame

    A simpler variant of PreFrame3.

  3. type PreFrame3 = (PreFrame, (OverlaySpace, OverlaySpace, OverlaySpace))

    LambdaHack Game.LambdaHack.Client.UI.Frame

    Components of a frame, before it's decided if the first can be overwritten in-place or needs to be copied.

  4. type PreFrames = [Maybe PreFrame]

    LambdaHack Game.LambdaHack.Client.UI.Frame

    A simpler variant of PreFrames3.

  5. type PreFrames3 = [Maybe PreFrame3]

    LambdaHack Game.LambdaHack.Client.UI.Frame

    Sequence of screen frames, including delays. Potentially based on a single base frame.

  6. PickLeader :: Int -> HumanCmd

    LambdaHack Game.LambdaHack.Client.UI.HumanCmd

    No documentation available.

  7. PickLeaderWithPointer :: HumanCmd

    LambdaHack Game.LambdaHack.Client.UI.HumanCmd

    No documentation available.

  8. PointmanCycle :: Direction -> HumanCmd

    LambdaHack Game.LambdaHack.Client.UI.HumanCmd

    No documentation available.

  9. PointmanCycleLevel :: Direction -> HumanCmd

    LambdaHack Game.LambdaHack.Client.UI.HumanCmd

    No documentation available.

  10. PrintScreen :: HumanCmd

    LambdaHack Game.LambdaHack.Client.UI.HumanCmd

    No documentation available.

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