vivid-osc

Open Sound Control encode/decode

Version on this page:0.3.0.0
LTS Haskell 12.13:0.3.0.0
Stackage Nightly 2018-09-28:0.3.0.0
Latest on Hackage:0.4.0.0

See all snapshots vivid-osc appears in

LicenseRefGPL licensed and maintained by Tom Murphy

Module documentation for 0.3.0.0

vivid-osc

Example usage:

Sending it over UDP

E.g. to TidalCycles, using the ‘network’ package:

{-# LANGUAGE OverloadedStrings #-}


import Network.Socket
import Network.Socket.ByteString as SB

import Vivid.OSC

main = do
   -- Boring Network.Socket setup:
   (a:_) <- getAddrInfo Nothing (Just "127.0.0.1") (Just "57120")
   s <- socket (addrFamily a) Datagram defaultProtocol
   connect s (addrAddress a)

   -- The interesting part:
   SB.send s $ encodeOSC $
      OSC "/play2" [OSC_S "cps", OSC_F 1.2, OSC_S "s", OSC_S "bd"]

Receiving via UDP:

{-# LANGUAGE OverloadedStrings #-}


import Control.Monad (forever)
import Network.Socket
import Network.Socket.ByteString as SB

import Vivid.OSC

main = do
   -- Boring Network.Socket setup:
   (a:_) <- getAddrInfo Nothing (Just "127.0.0.1") (Just "57120")
   s <- socket (addrFamily a) Datagram defaultProtocol
   bind s (addrAddress a)

   forever $ do
      o <- decodeOSC <$> SB.recv s 4096
      case o of
         Right (OSC "/play2" [_, OSC_F vel, _, OSC_S "bd"]) ->
            putStrLn $ if vel < 1
               then "boom"
               else "BOOM!"
         _ -> putStrLn $ "Unexpected input: "++show o
Depends on 5 packages:
Used by 2 packages:
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