BSD-3-Clause licensed by Sven Panne
Maintained by Sven Panne, Jason Dagit
This version can be pinned in stack with:OpenGLRaw-3.3.0.1@sha256:339332c0838b44dff58a6bac7d93bf8f75d48cae4249bd1ab122a61fc8842867,24991

Module documentation for 3.3.0.1

  • Graphics
    • Graphics.GL
      • Graphics.GL.AMD
        • Graphics.GL.AMD.BlendMinmaxFactor
        • Graphics.GL.AMD.DebugOutput
        • Graphics.GL.AMD.DepthClampSeparate
        • Graphics.GL.AMD.DrawBuffersBlend
        • Graphics.GL.AMD.FramebufferSamplePositions
        • Graphics.GL.AMD.GPUShaderHalfFloat
        • Graphics.GL.AMD.GPUShaderInt64
        • Graphics.GL.AMD.InterleavedElements
        • Graphics.GL.AMD.MultiDrawIndirect
        • Graphics.GL.AMD.NameGenDelete
        • Graphics.GL.AMD.OcclusionQueryEvent
        • Graphics.GL.AMD.PerformanceMonitor
        • Graphics.GL.AMD.PinnedMemory
        • Graphics.GL.AMD.QueryBufferObject
        • Graphics.GL.AMD.SamplePositions
        • Graphics.GL.AMD.SeamlessCubemapPerTexture
        • Graphics.GL.AMD.SparseTexture
        • Graphics.GL.AMD.StencilOperationExtended
        • Graphics.GL.AMD.TransformFeedback4
        • Graphics.GL.AMD.VertexShaderTessellator
      • Graphics.GL.APPLE
        • Graphics.GL.APPLE.AuxDepthStencil
        • Graphics.GL.APPLE.ClientStorage
        • Graphics.GL.APPLE.ElementArray
        • Graphics.GL.APPLE.Fence
        • Graphics.GL.APPLE.FloatPixels
        • Graphics.GL.APPLE.FlushBufferRange
        • Graphics.GL.APPLE.ObjectPurgeable
        • Graphics.GL.APPLE.RGB422
        • Graphics.GL.APPLE.RowBytes
        • Graphics.GL.APPLE.SpecularVector
        • Graphics.GL.APPLE.TextureRange
        • Graphics.GL.APPLE.TransformHint
        • Graphics.GL.APPLE.VertexArrayObject
        • Graphics.GL.APPLE.VertexArrayRange
        • Graphics.GL.APPLE.VertexProgramEvaluators
        • Graphics.GL.APPLE.YCbCr422
      • Graphics.GL.ARB
        • Graphics.GL.ARB.BaseInstance
        • Graphics.GL.ARB.BindlessTexture
        • Graphics.GL.ARB.BlendFuncExtended
        • Graphics.GL.ARB.BufferStorage
        • Graphics.GL.ARB.CLEvent
        • Graphics.GL.ARB.ClearBufferObject
        • Graphics.GL.ARB.ClearTexture
        • Graphics.GL.ARB.ClipControl
        • Graphics.GL.ARB.ColorBufferFloat
        • Graphics.GL.ARB.CompressedTexturePixelStorage
        • Graphics.GL.ARB.ComputeShader
        • Graphics.GL.ARB.ComputeVariableGroupSize
        • Graphics.GL.ARB.ConditionalRenderInverted
        • Graphics.GL.ARB.CopyBuffer
        • Graphics.GL.ARB.CopyImage
        • Graphics.GL.ARB.CullDistance
        • Graphics.GL.ARB.DebugOutput
        • Graphics.GL.ARB.DepthBufferFloat
        • Graphics.GL.ARB.DepthClamp
        • Graphics.GL.ARB.DepthTexture
        • Graphics.GL.ARB.DirectStateAccess
        • Graphics.GL.ARB.DrawBuffers
        • Graphics.GL.ARB.DrawBuffersBlend
        • Graphics.GL.ARB.DrawElementsBaseVertex
        • Graphics.GL.ARB.DrawIndirect
        • Graphics.GL.ARB.DrawInstanced
        • Graphics.GL.ARB.ES2Compatibility
        • Graphics.GL.ARB.ES31Compatibility
        • Graphics.GL.ARB.ES32Compatibility
        • Graphics.GL.ARB.ES3Compatibility
        • Graphics.GL.ARB.EnhancedLayouts
        • Graphics.GL.ARB.ExplicitUniformLocation
        • Graphics.GL.ARB.FragmentProgram
        • Graphics.GL.ARB.FragmentShader
        • Graphics.GL.ARB.FramebufferNoAttachments
        • Graphics.GL.ARB.FramebufferObjectCompatibility
        • Graphics.GL.ARB.FramebufferObjectCore
        • Graphics.GL.ARB.FramebufferSRGB
        • Graphics.GL.ARB.GPUShader5
        • Graphics.GL.ARB.GPUShaderFP64
        • Graphics.GL.ARB.GPUShaderInt64
        • Graphics.GL.ARB.GeometryShader4
        • Graphics.GL.ARB.GetProgramBinary
        • Graphics.GL.ARB.GetTextureSubImage
        • Graphics.GL.ARB.GlSpirv
        • Graphics.GL.ARB.HalfFloatPixel
        • Graphics.GL.ARB.HalfFloatVertex
        • Graphics.GL.ARB.ImagingCompatibility
        • Graphics.GL.ARB.ImagingCore
        • Graphics.GL.ARB.IndirectParameters
        • Graphics.GL.ARB.InstancedArrays
        • Graphics.GL.ARB.InternalformatQuery
        • Graphics.GL.ARB.InternalformatQuery2
        • Graphics.GL.ARB.InvalidateSubdata
        • Graphics.GL.ARB.MapBufferAlignment
        • Graphics.GL.ARB.MapBufferRange
        • Graphics.GL.ARB.MatrixPalette
        • Graphics.GL.ARB.MultiBind
        • Graphics.GL.ARB.MultiDrawIndirect
        • Graphics.GL.ARB.Multisample
        • Graphics.GL.ARB.Multitexture
        • Graphics.GL.ARB.OcclusionQuery
        • Graphics.GL.ARB.OcclusionQuery2
        • Graphics.GL.ARB.ParallelShaderCompile
        • Graphics.GL.ARB.PipelineStatisticsQuery
        • Graphics.GL.ARB.PixelBufferObject
        • Graphics.GL.ARB.PointParameters
        • Graphics.GL.ARB.PointSprite
        • Graphics.GL.ARB.PolygonOffsetClamp
        • Graphics.GL.ARB.ProgramInterfaceQuery
        • Graphics.GL.ARB.ProvokingVertex
        • Graphics.GL.ARB.QueryBufferObject
        • Graphics.GL.ARB.RobustnessCompatibility
        • Graphics.GL.ARB.RobustnessCore
        • Graphics.GL.ARB.SampleLocations
        • Graphics.GL.ARB.SampleShading
        • Graphics.GL.ARB.SamplerObjects
        • Graphics.GL.ARB.SeamlessCubeMap
        • Graphics.GL.ARB.SeamlessCubemapPerTexture
        • Graphics.GL.ARB.SeparateShaderObjects
        • Graphics.GL.ARB.ShaderAtomicCounters
        • Graphics.GL.ARB.ShaderImageLoadStore
        • Graphics.GL.ARB.ShaderObjects
        • Graphics.GL.ARB.ShaderStorageBufferObject
        • Graphics.GL.ARB.ShaderSubroutine
        • Graphics.GL.ARB.ShadingLanguage100
        • Graphics.GL.ARB.ShadingLanguageInclude
        • Graphics.GL.ARB.Shadow
        • Graphics.GL.ARB.ShadowAmbient
        • Graphics.GL.ARB.SparseBuffer
        • Graphics.GL.ARB.SparseTexture
        • Graphics.GL.ARB.SpirvExtensions
        • Graphics.GL.ARB.StencilTexturing
        • Graphics.GL.ARB.Sync
        • Graphics.GL.ARB.TessellationShader
        • Graphics.GL.ARB.TextureBarrier
        • Graphics.GL.ARB.TextureBorderClamp
        • Graphics.GL.ARB.TextureBufferObject
        • Graphics.GL.ARB.TextureBufferObjectRGB32
        • Graphics.GL.ARB.TextureBufferRange
        • Graphics.GL.ARB.TextureCompression
        • Graphics.GL.ARB.TextureCompressionBPTC
        • Graphics.GL.ARB.TextureCompressionRGTC
        • Graphics.GL.ARB.TextureCubeMap
        • Graphics.GL.ARB.TextureCubeMapArray
        • Graphics.GL.ARB.TextureEnvCombine
        • Graphics.GL.ARB.TextureEnvDot3
        • Graphics.GL.ARB.TextureFilterAnisotropic
        • Graphics.GL.ARB.TextureFilterMinmax
        • Graphics.GL.ARB.TextureFloat
        • Graphics.GL.ARB.TextureGather
        • Graphics.GL.ARB.TextureMirrorClampToEdge
        • Graphics.GL.ARB.TextureMirroredRepeat
        • Graphics.GL.ARB.TextureMultisample
        • Graphics.GL.ARB.TextureRG
        • Graphics.GL.ARB.TextureRGB10A2UI
        • Graphics.GL.ARB.TextureRectangle
        • Graphics.GL.ARB.TextureStencil8
        • Graphics.GL.ARB.TextureStorage
        • Graphics.GL.ARB.TextureStorageMultisample
        • Graphics.GL.ARB.TextureSwizzle
        • Graphics.GL.ARB.TextureView
        • Graphics.GL.ARB.TimerQuery
        • Graphics.GL.ARB.TransformFeedback2
        • Graphics.GL.ARB.TransformFeedback3
        • Graphics.GL.ARB.TransformFeedbackInstanced
        • Graphics.GL.ARB.TransformFeedbackOverflowQuery
        • Graphics.GL.ARB.TransposeMatrix
        • Graphics.GL.ARB.UniformBufferObject
        • Graphics.GL.ARB.VertexArrayBGRA
        • Graphics.GL.ARB.VertexArrayObject
        • Graphics.GL.ARB.VertexAttrib64Bit
        • Graphics.GL.ARB.VertexAttribBinding
        • Graphics.GL.ARB.VertexBlend
        • Graphics.GL.ARB.VertexBufferObject
        • Graphics.GL.ARB.VertexProgram
        • Graphics.GL.ARB.VertexShader
        • Graphics.GL.ARB.VertexType10f11f11fRev
        • Graphics.GL.ARB.VertexType2101010RevCompatibility
        • Graphics.GL.ARB.VertexType2101010RevCore
        • Graphics.GL.ARB.ViewportArray
        • Graphics.GL.ARB.WindowPos
      • Graphics.GL.ATI
        • Graphics.GL.ATI.DrawBuffers
        • Graphics.GL.ATI.ElementArray
        • Graphics.GL.ATI.EnvmapBumpmap
        • Graphics.GL.ATI.FragmentShader
        • Graphics.GL.ATI.MapObjectBuffer
        • Graphics.GL.ATI.Meminfo
        • Graphics.GL.ATI.PNTriangles
        • Graphics.GL.ATI.PixelFormatFloat
        • Graphics.GL.ATI.SeparateStencil
        • Graphics.GL.ATI.TextFragmentShader
        • Graphics.GL.ATI.TextureEnvCombine3
        • Graphics.GL.ATI.TextureFloat
        • Graphics.GL.ATI.TextureMirrorOnce
        • Graphics.GL.ATI.VertexArrayObject
        • Graphics.GL.ATI.VertexAttribArrayObject
        • Graphics.GL.ATI.VertexStreams
      • Graphics.GL.Compatibility30
      • Graphics.GL.Compatibility31
      • Graphics.GL.Compatibility32
      • Graphics.GL.Compatibility33
      • Graphics.GL.Compatibility40
      • Graphics.GL.Compatibility41
      • Graphics.GL.Compatibility42
      • Graphics.GL.Compatibility43
      • Graphics.GL.Compatibility44
      • Graphics.GL.Compatibility45
      • Graphics.GL.Compatibility46
      • Graphics.GL.Core30
      • Graphics.GL.Core31
      • Graphics.GL.Core32
      • Graphics.GL.Core33
      • Graphics.GL.Core40
      • Graphics.GL.Core41
      • Graphics.GL.Core42
      • Graphics.GL.Core43
      • Graphics.GL.Core44
      • Graphics.GL.Core45
      • Graphics.GL.Core46
      • Graphics.GL.EXT
        • Graphics.GL.EXT.ABGR
        • Graphics.GL.EXT.BGRA
        • Graphics.GL.EXT.BindableUniform
        • Graphics.GL.EXT.BlendColor
        • Graphics.GL.EXT.BlendEquationSeparate
        • Graphics.GL.EXT.BlendFuncSeparate
        • Graphics.GL.EXT.BlendMinmax
        • Graphics.GL.EXT.BlendSubtract
        • Graphics.GL.EXT.CMYKA
        • Graphics.GL.EXT.ClipVolumeHint
        • Graphics.GL.EXT.ColorSubtable
        • Graphics.GL.EXT.CompiledVertexArray
        • Graphics.GL.EXT.Convolution
        • Graphics.GL.EXT.CoordinateFrame
        • Graphics.GL.EXT.CopyTexture
        • Graphics.GL.EXT.CullVertex
        • Graphics.GL.EXT.DebugLabel
        • Graphics.GL.EXT.DebugMarker
        • Graphics.GL.EXT.DepthBoundsTest
        • Graphics.GL.EXT.DirectStateAccess
        • Graphics.GL.EXT.DrawBuffers2
        • Graphics.GL.EXT.DrawInstanced
        • Graphics.GL.EXT.DrawRangeElements
        • Graphics.GL.EXT.EglImageStorage
        • Graphics.GL.EXT.ExternalBuffer
        • Graphics.GL.EXT.FogCoord
        • Graphics.GL.EXT.FourTwoTwoPixels
        • Graphics.GL.EXT.FramebufferBlit
        • Graphics.GL.EXT.FramebufferMultisample
        • Graphics.GL.EXT.FramebufferMultisampleBlitScaled
        • Graphics.GL.EXT.FramebufferObject
        • Graphics.GL.EXT.FramebufferSRGB
        • Graphics.GL.EXT.GPUProgramParameters
        • Graphics.GL.EXT.GPUShader4
        • Graphics.GL.EXT.GeometryShader4
        • Graphics.GL.EXT.Histogram
        • Graphics.GL.EXT.IndexArrayFormats
        • Graphics.GL.EXT.IndexFunc
        • Graphics.GL.EXT.IndexMaterial
        • Graphics.GL.EXT.LightTexture
        • Graphics.GL.EXT.MemoryObject
        • Graphics.GL.EXT.MemoryObjectFd
        • Graphics.GL.EXT.MemoryObjectWin32
        • Graphics.GL.EXT.MultiDrawArrays
        • Graphics.GL.EXT.Multisample
        • Graphics.GL.EXT.PackedDepthStencil
        • Graphics.GL.EXT.PackedFloat
        • Graphics.GL.EXT.PackedPixels
        • Graphics.GL.EXT.PalettedTexture
        • Graphics.GL.EXT.PixelBufferObject
        • Graphics.GL.EXT.PixelTransform
        • Graphics.GL.EXT.PointParameters
        • Graphics.GL.EXT.PolygonOffset
        • Graphics.GL.EXT.PolygonOffsetClamp
        • Graphics.GL.EXT.ProvokingVertex
        • Graphics.GL.EXT.RasterMultisample
        • Graphics.GL.EXT.RescaleNormal
        • Graphics.GL.EXT.SecondaryColor
        • Graphics.GL.EXT.Semaphore
        • Graphics.GL.EXT.SemaphoreFd
        • Graphics.GL.EXT.SemaphoreWin32
        • Graphics.GL.EXT.SeparateShaderObjects
        • Graphics.GL.EXT.SeparateSpecularColor
        • Graphics.GL.EXT.ShaderFramebufferFetch
        • Graphics.GL.EXT.ShaderFramebufferFetchNonCoherent
        • Graphics.GL.EXT.ShaderImageLoadStore
        • Graphics.GL.EXT.SharedTexturePalette
        • Graphics.GL.EXT.StencilClearTag
        • Graphics.GL.EXT.StencilTwoSide
        • Graphics.GL.EXT.StencilWrap
        • Graphics.GL.EXT.Subtexture
        • Graphics.GL.EXT.Texture
        • Graphics.GL.EXT.Texture3D
        • Graphics.GL.EXT.TextureArray
        • Graphics.GL.EXT.TextureBufferObject
        • Graphics.GL.EXT.TextureCompressionLATC
        • Graphics.GL.EXT.TextureCompressionRGTC
        • Graphics.GL.EXT.TextureCompressionS3TC
        • Graphics.GL.EXT.TextureCubeMap
        • Graphics.GL.EXT.TextureEnvCombine
        • Graphics.GL.EXT.TextureEnvDot3
        • Graphics.GL.EXT.TextureFilterAnisotropic
        • Graphics.GL.EXT.TextureFilterMinmax
        • Graphics.GL.EXT.TextureInteger
        • Graphics.GL.EXT.TextureLODBias
        • Graphics.GL.EXT.TextureMirrorClamp
        • Graphics.GL.EXT.TextureObject
        • Graphics.GL.EXT.TexturePerturbNormal
        • Graphics.GL.EXT.TextureSNorm
        • Graphics.GL.EXT.TextureSRGB
        • Graphics.GL.EXT.TextureSRGBDecode
        • Graphics.GL.EXT.TextureSharedExponent
        • Graphics.GL.EXT.TextureSwizzle
        • Graphics.GL.EXT.TimerQuery
        • Graphics.GL.EXT.TransformFeedback
        • Graphics.GL.EXT.VertexArray
        • Graphics.GL.EXT.VertexArrayBGRA
        • Graphics.GL.EXT.VertexAttrib64Bit
        • Graphics.GL.EXT.VertexShader
        • Graphics.GL.EXT.VertexWeighting
        • Graphics.GL.EXT.Win32KeyedMutex
        • Graphics.GL.EXT.WindowRectangles
        • Graphics.GL.EXT.X11SyncObject
      • Graphics.GL.Functions
      • Graphics.GL.GREMEDY
        • Graphics.GL.GREMEDY.FrameTerminator
        • Graphics.GL.GREMEDY.StringMarker
      • Graphics.GL.GetProcAddress
      • Graphics.GL.Groups
      • Graphics.GL.HP
        • Graphics.GL.HP.ConvolutionBorderModes
        • Graphics.GL.HP.ImageTransform
        • Graphics.GL.HP.OcclusionTest
        • Graphics.GL.HP.TextureLighting
      • Graphics.GL.IBM
        • Graphics.GL.IBM.CullVertex
        • Graphics.GL.IBM.MultimodeDrawArrays
        • Graphics.GL.IBM.RasterposClip
        • Graphics.GL.IBM.StaticData
        • Graphics.GL.IBM.TextureMirroredRepeat
        • Graphics.GL.IBM.VertexArrayLists
      • Graphics.GL.INGR
        • Graphics.GL.INGR.BlendFuncSeparate
        • Graphics.GL.INGR.ColorClamp
        • Graphics.GL.INGR.InterlaceRead
      • Graphics.GL.INTEL
        • Graphics.GL.INTEL.BlackholeRender
        • Graphics.GL.INTEL.ConservativeRasterization
        • Graphics.GL.INTEL.FramebufferCmaa
        • Graphics.GL.INTEL.MapTexture
        • Graphics.GL.INTEL.ParallelArrays
        • Graphics.GL.INTEL.PerformanceQuery
      • Graphics.GL.KHR
        • Graphics.GL.KHR.BlendEquationAdvanced
        • Graphics.GL.KHR.BlendEquationAdvancedCoherent
        • Graphics.GL.KHR.ContextFlushControl
        • Graphics.GL.KHR.DebugCompatibility
        • Graphics.GL.KHR.DebugCore
        • Graphics.GL.KHR.NoError
        • Graphics.GL.KHR.ParallelShaderCompile
        • Graphics.GL.KHR.Robustness
        • Graphics.GL.KHR.TextureCompressionASTCHDR
        • Graphics.GL.KHR.TextureCompressionASTCLDR
      • Graphics.GL.MESA
        • Graphics.GL.MESA.PackInvert
        • Graphics.GL.MESA.ProgramBinaryFormats
        • Graphics.GL.MESA.ResizeBuffers
        • Graphics.GL.MESA.TileRasterOrder
        • Graphics.GL.MESA.WindowPos
        • Graphics.GL.MESA.YCbCrTexture
      • Graphics.GL.MESAX
        • Graphics.GL.MESAX.TextureStack
      • Graphics.GL.NV
        • Graphics.GL.NV.AlphaToCoverageDitherControl
        • Graphics.GL.NV.BindlessMultiDrawIndirect
        • Graphics.GL.NV.BindlessMultiDrawIndirectCount
        • Graphics.GL.NV.BindlessTexture
        • Graphics.GL.NV.BlendEquationAdvanced
        • Graphics.GL.NV.BlendEquationAdvancedCoherent
        • Graphics.GL.NV.BlendMinmaxFactor
        • Graphics.GL.NV.ClipSpaceWScaling
        • Graphics.GL.NV.CommandList
        • Graphics.GL.NV.ComputeProgram5
        • Graphics.GL.NV.ConditionalRender
        • Graphics.GL.NV.ConservativeRaster
        • Graphics.GL.NV.ConservativeRasterDilate
        • Graphics.GL.NV.ConservativeRasterPreSnap
        • Graphics.GL.NV.ConservativeRasterPreSnapTriangles
        • Graphics.GL.NV.CopyDepthToColor
        • Graphics.GL.NV.CopyImage
        • Graphics.GL.NV.DeepTexture3D
        • Graphics.GL.NV.DepthBufferFloat
        • Graphics.GL.NV.DepthClamp
        • Graphics.GL.NV.DrawTexture
        • Graphics.GL.NV.DrawVulkanImage
        • Graphics.GL.NV.Evaluators
        • Graphics.GL.NV.ExplicitMultisample
        • Graphics.GL.NV.Fence
        • Graphics.GL.NV.FillRectangle
        • Graphics.GL.NV.FloatBuffer
        • Graphics.GL.NV.FogDistance
        • Graphics.GL.NV.FragmentCoverageToColor
        • Graphics.GL.NV.FragmentProgram
        • Graphics.GL.NV.FragmentProgram2
        • Graphics.GL.NV.FramebufferMixedSamples
        • Graphics.GL.NV.FramebufferMultisampleCoverage
        • Graphics.GL.NV.GPUMulticast
        • Graphics.GL.NV.GPUProgram4
        • Graphics.GL.NV.GPUProgram5
        • Graphics.GL.NV.GPUShader5
        • Graphics.GL.NV.GeometryProgram4
        • Graphics.GL.NV.HalfFloat
        • Graphics.GL.NV.InternalformatSampleQuery
        • Graphics.GL.NV.LightMaxExponent
        • Graphics.GL.NV.MultisampleCoverage
        • Graphics.GL.NV.MultisampleFilterHint
        • Graphics.GL.NV.OcclusionQuery
        • Graphics.GL.NV.PackedDepthStencil
        • Graphics.GL.NV.ParameterBufferObject
        • Graphics.GL.NV.PathRenderingCompatibility
        • Graphics.GL.NV.PathRenderingCore
        • Graphics.GL.NV.PathRenderingSharedEdge
        • Graphics.GL.NV.PixelDataRange
        • Graphics.GL.NV.PointSprite
        • Graphics.GL.NV.PresentVideo
        • Graphics.GL.NV.PrimitiveRestart
        • Graphics.GL.NV.QueryResource
        • Graphics.GL.NV.QueryResourceTag
        • Graphics.GL.NV.RegisterCombiners
        • Graphics.GL.NV.RegisterCombiners2
        • Graphics.GL.NV.RobustnessVideoMemoryPurge
        • Graphics.GL.NV.SampleLocations
        • Graphics.GL.NV.ShaderBufferLoad
        • Graphics.GL.NV.ShaderBufferStore
        • Graphics.GL.NV.ShaderThreadGroup
        • Graphics.GL.NV.TessellationProgram5
        • Graphics.GL.NV.TexgenEmboss
        • Graphics.GL.NV.TexgenReflection
        • Graphics.GL.NV.TextureBarrier
        • Graphics.GL.NV.TextureEnvCombine4
        • Graphics.GL.NV.TextureExpandNormal
        • Graphics.GL.NV.TextureMultisample
        • Graphics.GL.NV.TextureRectangle
        • Graphics.GL.NV.TextureShader
        • Graphics.GL.NV.TextureShader2
        • Graphics.GL.NV.TextureShader3
        • Graphics.GL.NV.TransformFeedback
        • Graphics.GL.NV.TransformFeedback2
        • Graphics.GL.NV.UniformBufferUnifiedMemory
        • Graphics.GL.NV.VDPAUInterop
        • Graphics.GL.NV.VertexArrayRange
        • Graphics.GL.NV.VertexArrayRange2
        • Graphics.GL.NV.VertexAttribInteger64Bit
        • Graphics.GL.NV.VertexBufferUnifiedMemory
        • Graphics.GL.NV.VertexProgram
        • Graphics.GL.NV.VertexProgram2Option
        • Graphics.GL.NV.VertexProgram3
        • Graphics.GL.NV.VertexProgram4
        • Graphics.GL.NV.VideoCapture
        • Graphics.GL.NV.ViewportSwizzle
      • Graphics.GL.NVX
        • Graphics.GL.NVX.ConditionalRender
        • Graphics.GL.NVX.GPUMemoryInfo
        • Graphics.GL.NVX.LinkedGPUMulticast
      • Graphics.GL.OES
        • Graphics.GL.OES.ByteCoordinates
        • Graphics.GL.OES.CompressedPalettedTexture
        • Graphics.GL.OES.FixedPoint
        • Graphics.GL.OES.QueryMatrix
        • Graphics.GL.OES.ReadFormat
        • Graphics.GL.OES.SinglePrecision
      • Graphics.GL.OML
        • Graphics.GL.OML.Interlace
        • Graphics.GL.OML.Resample
        • Graphics.GL.OML.Subsample
      • Graphics.GL.OVR
        • Graphics.GL.OVR.Multiview
      • Graphics.GL.PGI
        • Graphics.GL.PGI.MiscHints
        • Graphics.GL.PGI.VertexHints
      • Graphics.GL.REND
        • Graphics.GL.REND.ScreenCoordinates
      • Graphics.GL.S3
        • Graphics.GL.S3.S3TC
      • Graphics.GL.SGI
        • Graphics.GL.SGI.ColorMatrix
        • Graphics.GL.SGI.ColorTable
        • Graphics.GL.SGI.TextureColorTable
      • Graphics.GL.SGIS
        • Graphics.GL.SGIS.DetailTexture
        • Graphics.GL.SGIS.FogFunction
        • Graphics.GL.SGIS.GenerateMipmap
        • Graphics.GL.SGIS.Multisample
        • Graphics.GL.SGIS.PixelTexture
        • Graphics.GL.SGIS.PointLineTexgen
        • Graphics.GL.SGIS.PointParameters
        • Graphics.GL.SGIS.SharpenTexture
        • Graphics.GL.SGIS.Texture4D
        • Graphics.GL.SGIS.TextureBorderClamp
        • Graphics.GL.SGIS.TextureColorMask
        • Graphics.GL.SGIS.TextureEdgeClamp
        • Graphics.GL.SGIS.TextureFilter4
        • Graphics.GL.SGIS.TextureLOD
        • Graphics.GL.SGIS.TextureSelect
      • Graphics.GL.SGIX
        • Graphics.GL.SGIX.Async
        • Graphics.GL.SGIX.AsyncHistogram
        • Graphics.GL.SGIX.AsyncPixel
        • Graphics.GL.SGIX.BlendAlphaMinmax
        • Graphics.GL.SGIX.CalligraphicFragment
        • Graphics.GL.SGIX.Clipmap
        • Graphics.GL.SGIX.ConvolutionAccuracy
        • Graphics.GL.SGIX.DepthTexture
        • Graphics.GL.SGIX.FlushRaster
        • Graphics.GL.SGIX.FogOffset
        • Graphics.GL.SGIX.FragmentLighting
        • Graphics.GL.SGIX.Framezoom
        • Graphics.GL.SGIX.IglooInterface
        • Graphics.GL.SGIX.Instruments
        • Graphics.GL.SGIX.Interlace
        • Graphics.GL.SGIX.IrInstrument1
        • Graphics.GL.SGIX.ListPriority
        • Graphics.GL.SGIX.PixelTexture
        • Graphics.GL.SGIX.PixelTiles
        • Graphics.GL.SGIX.PolynomialFFD
        • Graphics.GL.SGIX.ReferencePlane
        • Graphics.GL.SGIX.Resample
        • Graphics.GL.SGIX.ScalebiasHint
        • Graphics.GL.SGIX.Shadow
        • Graphics.GL.SGIX.ShadowAmbient
        • Graphics.GL.SGIX.Sprite
        • Graphics.GL.SGIX.Subsample
        • Graphics.GL.SGIX.TagSampleBuffer
        • Graphics.GL.SGIX.TextureAddEnv
        • Graphics.GL.SGIX.TextureCoordinateClamp
        • Graphics.GL.SGIX.TextureLODBias
        • Graphics.GL.SGIX.TextureMultiBuffer
        • Graphics.GL.SGIX.TextureScaleBias
        • Graphics.GL.SGIX.VertexPreclip
        • Graphics.GL.SGIX.YCrCb
        • Graphics.GL.SGIX.YCrCbA
      • Graphics.GL.SUN
        • Graphics.GL.SUN.ConvolutionBorderModes
        • Graphics.GL.SUN.GlobalAlpha
        • Graphics.GL.SUN.MeshArray
        • Graphics.GL.SUN.SliceAccum
        • Graphics.GL.SUN.TriangleList
        • Graphics.GL.SUN.Vertex
      • Graphics.GL.SUNX
        • Graphics.GL.SUNX.ConstantData
      • Graphics.GL.ThreeDFX
        • Graphics.GL.ThreeDFX.Multisample
        • Graphics.GL.ThreeDFX.Tbuffer
        • Graphics.GL.ThreeDFX.TextureCompressionFXT1
      • Graphics.GL.Tokens
      • Graphics.GL.Types
      • Graphics.GL.Version10
      • Graphics.GL.Version11
      • Graphics.GL.Version12
      • Graphics.GL.Version13
      • Graphics.GL.Version14
      • Graphics.GL.Version15
      • Graphics.GL.Version20
      • Graphics.GL.Version21
      • Graphics.GL.WIN
        • Graphics.GL.WIN.PhongShading
        • Graphics.GL.WIN.SpecularFog
Used by 3 packages in nightly-2018-06-20(full list with versions):

Hackage Stackage LTS Stackage nightly Build Status

Changes

3.3.0.1

  • Updated OpenGL registry to fe1a89f35.
  • Relaxed version bound of half package.

3.3.0.0

  • Updated OpenGL registry to 6565c242f.

3.2.7.0

  • Updated OpenGL registry to 681c365c0.
  • Added OpenGL 4.6 support.

3.2.6.0

  • Updated OpenGL registry to 89bede35b.

3.2.5.0

  • Updated OpenGL registry to 97558118d.

3.2.4.0

  • Updated OpenGL registry to r33312.

3.2.3.0

  • Updated OpenGL registry to r33189.

3.2.2.0

  • Updated OpenGL registry to r33080.

3.2.1.0

  • Updated OpenGL registry to r33061.
  • Split the Graphics.GL.Functions implementation into more manageable chunks.

3.2.0.0

  • Updated OpenGL registry to r32749.

3.1.0.1

  • Updated warning flag magic for GHC 8.0.
  • Updated OpenGL registry to r32363.

3.1.0.0

  • Changed the type of GL_FALSE and GL_TRUE to GLboolean, leading to fewer fromIntegral calls in user code.
  • Added deprecated functions mkGLDEBUGPROC, mkGLDEBUGPROCAMD, mkGLDEBUGPROCARB, mkGLDEBUGPROCKHR for gl compatibility.
  • Updated OpenGL registry to r32348.

3.0.0.0

  • Make the OpenGLRaw package even more similar to the gl package:
    • Use pattern synonyms for OpenGL enums.
    • Changed module name prefix from Graphics.Rendering.OpenGL.Raw to Graphics.GL.
    • Use slightly different type synonyms for GL type (introducing Fixed on the way):
      • CDouble => Double (for GLclampd, GLdouble)
      • CFloat => Float (for GLclampf, GLfloat)
      • CInt => Fixed (for GLclampx, GLfixed)
      • CInt => Int32 (for GLint, GLsizei)
      • CSChar => Int8 (for GLbyte)
      • CShort => Int16 (for GLshort)
      • CUChar => Word8 (for GLboolean, GLubyte)
      • CUInt => Word32 (for GLbitfield, GLenum, GLhandleARB, GLuint)
      • CUShort => Word16 (for GLushort)

2.6.1.1

  • Relaxed upper version bound for transformers.

2.6.1.0

  • Updated OpenGL registry to r32258. Note that the major version was intentionally not bumped, because the signature change of glClearNamedFramebufferfi was a bug fix, see the corresponding issue on Khronos.

2.6.0.0

  • Use the Half type from the half package.
  • Updated OpenGL registry to r32110.

2.5.5.0

  • Added retrieval of version info and extensions.
  • Added extension predicates.
  • Added documentation for vector equivalents and aliases.
  • Consistently use UTF-8 as the encoding.

2.5.4.0

  • Added documentation for enumerant groups.

2.5.3.0

  • Updated OpenGL registry to r31903.
  • Added GL_EXT_multisampled_compatibility tokens and functions (gles2 extension only).

2.5.2.1

  • Added CHANGELOG.md to distribution.

2.5.2.0

  • Updated OpenGL registry to r31811.
  • Added ARB_ES3_2_compatibility extension.
  • Added ARB_gpu_shader_int64 extension.
  • Added ARB_parallel_shader_compile extension.
  • Added ARB_sample_locations extension.
  • Added ARB_texture_filter_minmax extension.
  • Added INTEL_framebuffer_CMAA extension.
  • Added NV_conservative_raster_dilate extension.