dx9d3dx

A binding to the Microsoft DirectX 9 D3DX API.

Latest on Hackage:0.1.1

This package is not currently in any snapshots. If you're interested in using it, we recommend adding it to Stackage Nightly. Doing so will make builds more reliable, and allow stackage.org to host generated Haddocks.

BSD3 licensed by Esa Ilari Vuokko
Maintained by none
# Installing

You need need recentish ghc (6.4.x should work).
DirectX should be installed somewhere, examples assume %DXSDK%

First, you need to prepare mingw-usable import libraries for
directx DLLS. This is easiest with mingw tool reimp, available on
mingw-utilities on mingw site ( www.mingw.org ) Installing
mingw and msys are beyond this simple readme.

Cabal setup scripts assume that those libraries are situated in
%DXSDK%\Mingw. If you have mingw and msys installed, doing
something like:

cd $DXSDK
mkdir Mingw
cd Mingw
cp ../Lib/x86/*.lib .
rm DxErr*.lib
ls | xargs -n 1 reimp

This will turn all but DxErr libs into mingw-compatible import
libraries by running reimp on each .lib
DxErr-libraries are not needed and take quite a lot of time to go
through reimp.

The bindings are split into multiple packages. To compile and install
packages, you need to compile Setup.hs

ghc --make Setup.hs -o setup

After you have setup.exe, you need to enter a package directory and
give cabal commands configure, build and install.
cd base
..\setup configure --dx-sdk=%DXSDK%
..\setup build
..\setup install
Recommended order to build packages is base, d3d, d3dx so that dependencies
are met.

Depends on:
Used by 1 package:
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