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  1. flipFlopHysteresis :: Ord y => (y, y) -> BinaryLevel -> T y BinaryLevel

    synthesizer-core Synthesizer.Causal.Analysis

    No documentation available.

  2. flipFlopHysteresis :: (Ord y, Transform sig y, Transform sig BinaryLevel) => (y, y) -> BinaryLevel -> sig y -> sig BinaryLevel

    synthesizer-core Synthesizer.Generic.Analysis

    Detect thresholds with a hysteresis.

  3. flipFlopHysteresis :: Ord y => (y, y) -> BinaryLevel -> T y -> T BinaryLevel

    synthesizer-core Synthesizer.Plain.Analysis

    Detect thresholds with a hysteresis.

  4. flipFlopHysteresisStep :: Ord a => (a, a) -> BinaryLevel -> a -> BinaryLevel

    synthesizer-core Synthesizer.Plain.Analysis

    No documentation available.

  5. flipFlopHysteresis :: Ord y => (y, y) -> BinaryLevel -> T y -> T BinaryLevel

    synthesizer-core Synthesizer.State.Analysis

    Detect thresholds with a hysteresis.

  6. flipBit :: PrimMonad m => MVector (PrimState m) Bit -> Int -> m ()

    bitvec Data.Bit

    Flip the bit at the given position. Equivalent to flip modify complement, but up to 2x faster. In general there is no reason to modify bit vectors: either you modify it with id (which is id altogether) or with complement (which is flipBit).

    >>> :set -XOverloadedLists
    
    >>> Data.Vector.Unboxed.modify (`flipBit` 2) [1,1,1,1]
    [1,1,0,1]
    

  7. flipBit :: PrimMonad m => MVector (PrimState m) Bit -> Int -> m ()

    bitvec Data.Bit.ThreadSafe

    Flip the bit at the given position. Equivalent to flip modify complement, but up to 33% faster and atomic. In general there is no reason to modify bit vectors: either you modify it with id (which is id altogether) or with complement (which is flipBit).

    >>> Data.Vector.Unboxed.modify (\v -> flipBit v 1) (read "[1,1,1]")
    [1,0,1]
    

  8. flipPlace :: Place -> Place

    chart-svg Chart.Hud

    Flip Place to the opposite side, or negate if PlaceAbsolute.

    >>> flipPlace PlaceLeft
    PlaceRight
    

  9. flipPlace :: Place -> Place

    chart-svg Chart.Primitive

    Flip Place to the opposite side, or negate if PlaceAbsolute.

    >>> flipPlace PlaceLeft
    PlaceRight
    

  10. flipVector :: Num a => Point a -> Point a

    cubicbezier Geom2D

    reflect the vector over the X-axis.

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