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  1. gsequenceA :: (Generic1 f, Traversable (Rep1 f), Applicative m) => f (m a) -> m (f a)

    generic-data Generic.Data.Internal.Prelude

    Deprecated: This definition has been replaced with gsequenceA.

  2. gsequenceA :: (Generic1 f, GTraversable (Rep1 f), Applicative m) => f (m a) -> m (f a)

    generic-data Generic.Data.Internal.Traversable

    Generic sequenceA.

    instance Traversable MyTypeF where
    sequenceA = gsequenceA
    
    See also gtraverse.

  3. module GI.Gdk.Structs.EventSequence

    No description available in the introspection data.

  4. newtype EventSequence

    gi-gdk3 GI.Gdk.Structs.EventSequence

    Memory-managed wrapper type.

  5. EventSequence :: ManagedPtr EventSequence -> EventSequence

    gi-gdk3 GI.Gdk.Structs.EventSequence

    No documentation available.

  6. clearEventTouchSequence :: MonadIO m => EventTouch -> m ()

    gi-gdk3 GI.Gdk.Structs.EventTouch

    Set the value of the “sequence” field to Nothing. When overloading is enabled, this is equivalent to

    clear #sequence
    

  7. getEventTouchSequence :: MonadIO m => EventTouch -> m (Maybe EventSequence)

    gi-gdk3 GI.Gdk.Structs.EventTouch

    Get the value of the “sequence” field. When overloading is enabled, this is equivalent to

    get eventTouch #sequence
    

  8. setEventTouchSequence :: MonadIO m => EventTouch -> Ptr EventSequence -> m ()

    gi-gdk3 GI.Gdk.Structs.EventTouch

    Set the value of the “sequence” field. When overloading is enabled, this is equivalent to

    set eventTouch [ #sequence := value ]
    

  9. eventGetEventSequence :: (HasCallStack, MonadIO m) => Event -> m EventSequence

    gi-gdk3 GI.Gdk.Unions.Event

    If event if of type EventTypeTouchBegin, EventTypeTouchUpdate, EventTypeTouchEnd or EventTypeTouchCancel, returns the EventSequence to which the event belongs. Otherwise, return Nothing. Since: 3.4

  10. eventGetEventSequence :: (HasCallStack, MonadIO m, IsEvent a) => a -> m EventSequence

    gi-gdk4 GI.Gdk.Objects.Event

    Returns the event sequence to which the event belongs. Related touch events are connected in a sequence. Other events typically don't have event sequence information.

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