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AnotherEventSequenceState :: Int -> EventSequenceStategi-gtk3 GI.Gtk.Enums Catch-all for unknown values
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gi-gtk3 GI.Gtk.Enums Describes the state of a EventSequence in a Gesture. Since: 3.14
EventSequenceStateClaimed :: EventSequenceStategi-gtk3 GI.Gtk.Enums The sequence is handled and grabbed.
EventSequenceStateDenied :: EventSequenceStategi-gtk3 GI.Gtk.Enums The sequence is denied.
EventSequenceStateNone :: EventSequenceStategi-gtk3 GI.Gtk.Enums The sequence is handled, but not grabbed.
type
GestureSequenceStateChangedCallback = Maybe EventSequence -> EventSequenceState -> IO ()gi-gtk3 GI.Gtk.Objects.Gesture This signal is emitted whenever a sequence state changes. See gestureSetSequenceState to know more about the expectable sequence lifetimes. Since: 3.14
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gi-gtk3 GI.Gtk.Objects.Gesture Connect a signal handler for the sequenceStateChanged signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after gesture #sequenceStateChanged callback
By default the object invoking the signal is not passed to the callback. If you need to access it, you can use the implit ?self parameter. Note that this requires activating the ImplicitParams GHC extension. -
gi-gtk3 GI.Gtk.Objects.Gesture Returns the EventSequence that was last updated on gesture. Since: 3.14
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gi-gtk3 GI.Gtk.Objects.Gesture Returns the sequence state, as seen by gesture. Since: 3.14
gestureGetSequences :: (HasCallStack, MonadIO m, IsGesture a) => a -> m [EventSequence]gi-gtk3 GI.Gtk.Objects.Gesture Returns the list of GdkEventSequences currently being interpreted by gesture. Since: 3.14