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mapAccumL :: Traversable t => (s -> a -> (s, b)) -> s -> t a -> (s, t b)LambdaHack Game.LambdaHack.Core.Prelude The mapAccumL function behaves like a combination of fmap and foldl; it applies a function to each element of a structure, passing an accumulating parameter from left to right, and returning a final value of this accumulator together with the new structure.
Examples
Basic usage:>>> mapAccumL (\a b -> (a + b, a)) 0 [1..10] (55,[0,1,3,6,10,15,21,28,36,45])
>>> mapAccumL (\a b -> (a <> show b, a)) "0" [1..5] ("012345",["0","01","012","0123","01234"])
mapAccumR :: Traversable t => (s -> a -> (s, b)) -> s -> t a -> (s, t b)LambdaHack Game.LambdaHack.Core.Prelude The mapAccumR function behaves like a combination of fmap and foldr; it applies a function to each element of a structure, passing an accumulating parameter from right to left, and returning a final value of this accumulator together with the new structure.
Examples
Basic usage:>>> mapAccumR (\a b -> (a + b, a)) 0 [1..10] (55,[54,52,49,45,40,34,27,19,10,0])
>>> mapAccumR (\a b -> (a <> show b, a)) "0" [1..5] ("054321",["05432","0543","054","05","0"])
mapAndUnzipM :: Applicative m => (a -> m (b, c)) -> [a] -> m ([b], [c])LambdaHack Game.LambdaHack.Core.Prelude The mapAndUnzipM function maps its first argument over a list, returning the result as a pair of lists. This function is mainly used with complicated data structures or a state monad.
mapM :: (Traversable t, Monad m) => (a -> m b) -> t a -> m (t b)LambdaHack Game.LambdaHack.Core.Prelude Map each element of a structure to a monadic action, evaluate these actions from left to right, and collect the results. For a version that ignores the results see mapM_.
Examples
mapM is literally a traverse with a type signature restricted to Monad. Its implementation may be more efficient due to additional power of Monad.mapM :: (Traversable t, Monad m) => (a -> m b) -> t a -> m (t b)LambdaHack Game.LambdaHack.Core.Prelude Map each element of a structure to a monadic action, evaluate these actions from left to right, and collect the results. For a version that ignores the results see mapM_.
Examples
mapM is literally a traverse with a type signature restricted to Monad. Its implementation may be more efficient due to additional power of Monad.mapM_ :: (Foldable t, Monad m) => (a -> m ()) -> t a -> m ()LambdaHack Game.LambdaHack.Core.Prelude This has a more specific type (unit result) than normally, to catch errors.
mappend :: Monoid a => a -> a -> aLambdaHack Game.LambdaHack.Core.Prelude An associative operation NOTE: This method is redundant and has the default implementation mappend = (<>) since base-4.11.0.0. Should it be implemented manually, since mappend is a synonym for (<>), it is expected that the two functions are defined the same way. In a future GHC release mappend will be removed from Monoid.
mapActorCStore_ :: MonadServer m => CStore -> (ItemId -> ItemQuant -> m ()) -> Actor -> m ()LambdaHack Game.LambdaHack.Server.ItemM Mapping over actor's items from a give store.
mapFromFuns :: Ord b => [a] -> [a -> b] -> Map b aLambdaHack Game.LambdaHack.Server.StartM No documentation available.
mapL :: List l => (a -> ItemM l b) -> l a -> l bList Data.List.Class No documentation available.