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  1. (:&) :: a -> b -> (:&) a b

    diagrams-lib Diagrams.Coordinates

    No documentation available.

  2. (^&) :: Coordinates c => PrevDim c -> FinalCoord c -> c

    diagrams-lib Diagrams.Coordinates

    Construct a value of type c by providing something of one less dimension (which is perhaps itself recursively constructed using (^&)) and a final coordinate. For example,

    2 ^& 3 :: P2
    3 ^& 5 ^& 6 :: V3
    
    Note that ^& is left-associative.

  3. (<&&=) :: MonadState s m => LensLike' ((,) Bool) s Bool -> Bool -> m Bool

    diagrams-lib Diagrams.Prelude

    Logically && a Boolean valued Lens into your Monad's state and return the result. When you do not need the result of the operation, (&&=) is more flexible.

    (<&&=) :: MonadState s m => Lens' s Bool -> Bool -> m Bool
    (<&&=) :: MonadState s m => Iso' s Bool  -> Bool -> m Bool
    

  4. (<&&~) :: LensLike ((,) Bool) s t Bool Bool -> Bool -> s -> (Bool, t)

    diagrams-lib Diagrams.Prelude

    Logically && a Boolean valued Lens and return the result. When you do not need the result of the operation, (&&~) is more flexible.

    (<&&~) :: Lens' s Bool -> Bool -> s -> (Bool, s)
    (<&&~) :: Iso' s Bool  -> Bool -> s -> (Bool, s)
    

  5. (<&>) :: Functor f => f a -> (a -> b) -> f b

    diagrams-lib Diagrams.Prelude

    Flipped version of <$>.

    (<&>) = flip fmap
    

    Examples

    Apply (+1) to a list, a Just and a Right:
    >>> Just 2 <&> (+1)
    Just 3
    
    >>> [1,2,3] <&> (+1)
    [2,3,4]
    
    >>> Right 3 <&> (+1)
    Right 4
    

  6. (<<&&=) :: MonadState s m => LensLike' ((,) Bool) s Bool -> Bool -> m Bool

    diagrams-lib Diagrams.Prelude

    Modify the target of a Lens into your Monad's state by taking its logical && with a value and return the old value that was replaced. When you do not need the result of the operation, (&&=) is more flexible.

    (<<&&=) :: MonadState s m => Lens' s Bool -> Bool -> m Bool
    (<<&&=) :: MonadState s m => Iso' s Bool -> Bool -> m Bool
    

  7. (<<&&~) :: LensLike' ((,) Bool) s Bool -> Bool -> s -> (Bool, s)

    diagrams-lib Diagrams.Prelude

    Logically && the target of a Bool-valued Lens and return the old value. When you do not need the old value, (&&~) is more flexible.

    >>> (False,6) & _1 <<&&~ True
    (False,(False,6))
    
    >>> ("hello",True) & _2 <<&&~ False
    (True,("hello",False))
    
    (<<&&~) :: Lens' s Bool -> Bool -> s -> (Bool, s)
    (<<&&~) :: Iso' s Bool -> Bool -> s -> (Bool, s)
    

  8. (.&&&.) :: Selector s a -> Selector s b -> Selector s (a, b)

    hxt Data.Function.Selector

    No documentation available.

  9. (.&&&.) :: Selector s a -> Selector s b -> Selector s (a, b)

    hxt Text.XML.HXT.Arrow.XmlState.TypeDefs

    No documentation available.

  10. (:%&:) :: forall s (t :: s ~> Type) (fst :: s) (sfst :: Sing fst) (snd :: t @@ fst) . Sing ('WrapSing sfst :: WrappedSing fst) -> Sing snd -> SSigma (sfst ':&: snd :: Sigma s t)

    singletons Data.Singletons.Sigma

    No documentation available.

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