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Within LTS Haskell 24.25 (ghc-9.10.3)

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  1. textBufferInsertInteractiveAtCursor :: (HasCallStack, MonadIO m, IsTextBuffer a) => a -> Text -> Int32 -> Bool -> m Bool

    gi-gtk4 GI.Gtk.Objects.TextBuffer

    Inserts text in buffer. Calls textBufferInsertInteractive at the cursor position. defaultEditable indicates the editability of text that doesn't have a tag affecting editability applied to it. Typically the result of textViewGetEditable is appropriate here.

  2. textBufferInsertRangeInteractive :: (HasCallStack, MonadIO m, IsTextBuffer a) => a -> TextIter -> TextIter -> TextIter -> Bool -> m Bool

    gi-gtk4 GI.Gtk.Objects.TextBuffer

    Copies text, tags, and paintables between start and end and inserts the copy at iter. Same as textBufferInsertRange, but does nothing if the insertion point isn’t editable. The defaultEditable parameter indicates whether the text is editable at iter if no tags enclosing iter affect editability. Typically the result of textViewGetEditable is appropriate here.

  3. type TreeViewStartInteractiveSearchCallback = IO Bool

    gi-gtk4 GI.Gtk.Objects.TreeView

    No description available in the introspection data.

  4. afterTreeViewStartInteractiveSearch :: (IsTreeView a, MonadIO m) => a -> ((?self :: a) => TreeViewStartInteractiveSearchCallback) -> m SignalHandlerId

    gi-gtk4 GI.Gtk.Objects.TreeView

    Connect a signal handler for the startInteractiveSearch signal, to be run after the default handler. When overloading is enabled, this is equivalent to

    after treeView #startInteractiveSearch callback
    
    By default the object invoking the signal is not passed to the callback. If you need to access it, you can use the implit ?self parameter. Note that this requires activating the ImplicitParams GHC extension.

  5. onTreeViewStartInteractiveSearch :: (IsTreeView a, MonadIO m) => a -> ((?self :: a) => TreeViewStartInteractiveSearchCallback) -> m SignalHandlerId

    gi-gtk4 GI.Gtk.Objects.TreeView

    Connect a signal handler for the startInteractiveSearch signal, to be run before the default handler. When overloading is enabled, this is equivalent to

    on treeView #startInteractiveSearch callback
    

  6. windowSetInteractiveDebugging :: (HasCallStack, MonadIO m) => Bool -> m ()

    gi-gtk4 GI.Gtk.Objects.Window

    Opens or closes the interactive debugger. The debugger offers access to the widget hierarchy of the application and to useful debugging tools. This function allows applications that already use <kbd>Ctrl</kbd>+<kbd>Shift</kbd>+<kbd>I</kbd> (or <kbd>Ctrl</kbd>+<kbd>Shift</kbd>+<kbd>D</kbd>) for their own key shortcuts to add a different shortcut to open the Inspector. If you are not overriding the default key shortcuts for the Inspector, you should not use this function.

  7. textBufferDeleteInteractive :: TextBufferClass self => self -> TextIter -> TextIter -> Bool -> IO Bool

    gtk3 Graphics.UI.Gtk.Multiline.TextBuffer

    Deletes all editable text in the given range. Calls textBufferDelete for each editable sub-range of [start,end). start and end are revalidated to point to the location of the last deleted range, or left untouched if no text was deleted.

  8. textBufferInsertByteStringInteractive :: TextBufferClass self => self -> TextIter -> ByteString -> Bool -> IO Bool

    gtk3 Graphics.UI.Gtk.Multiline.TextBuffer

    Similar to textBufferInsertInteractive but uses ByteString buffers.

    • The passed-in buffer must contain a valid UTF-8 encoded string.

  9. textBufferInsertByteStringInteractiveAtCursor :: TextBufferClass self => self -> ByteString -> Bool -> IO Bool

    gtk3 Graphics.UI.Gtk.Multiline.TextBuffer

    Similar to textBufferInsertInteractiveAtCursor but uses ByteString buffers.

    • The passed-in buffer must contain a valid UTF-8 encoded string.

  10. textBufferInsertInteractive :: (TextBufferClass self, GlibString string) => self -> TextIter -> string -> Bool -> IO Bool

    gtk3 Graphics.UI.Gtk.Multiline.TextBuffer

    Like textBufferInsert, but the insertion will not occur if iter is at a non-editable location in the buffer. Usually you want to prevent insertions at ineditable locations if the insertion results from a user action (is interactive). If no tag is at the specified position, use the default value def to decide if the text should be inserted. This value could be set to the result of textViewGetEditable.

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