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  1. constructCellRendererSpinAdjustment :: (IsCellRendererSpin o, MonadIO m, IsAdjustment a) => a -> m (GValueConstruct o)

    gi-gtk4 GI.Gtk.Objects.CellRendererSpin

    Construct a GValueConstruct with valid value for the “adjustment” property. This is rarely needed directly, but it is used by new.

  2. getCellRendererSpinAdjustment :: (MonadIO m, IsCellRendererSpin o) => o -> m (Maybe Adjustment)

    gi-gtk4 GI.Gtk.Objects.CellRendererSpin

    Get the value of the “adjustment” property. When overloading is enabled, this is equivalent to

    get cellRendererSpin #adjustment
    

  3. setCellRendererSpinAdjustment :: (MonadIO m, IsCellRendererSpin o, IsAdjustment a) => o -> a -> m ()

    gi-gtk4 GI.Gtk.Objects.CellRendererSpin

    Set the value of the “adjustment” property. When overloading is enabled, this is equivalent to

    set cellRendererSpin [ #adjustment := value ]
    

  4. flowBoxSetHadjustment :: (HasCallStack, MonadIO m, IsFlowBox a, IsAdjustment b) => a -> b -> m ()

    gi-gtk4 GI.Gtk.Objects.FlowBox

    Hooks up an adjustment to focus handling in box. The adjustment is also used for autoscrolling during rubberband selection. See scrolledWindowGetHadjustment for a typical way of obtaining the adjustment, and flowBoxSetVadjustment for setting the vertical adjustment. The adjustments have to be in pixel units and in the same coordinate system as the allocation for immediate children of the box.

  5. flowBoxSetVadjustment :: (HasCallStack, MonadIO m, IsFlowBox a, IsAdjustment b) => a -> b -> m ()

    gi-gtk4 GI.Gtk.Objects.FlowBox

    Hooks up an adjustment to focus handling in box. The adjustment is also used for autoscrolling during rubberband selection. See scrolledWindowGetVadjustment for a typical way of obtaining the adjustment, and flowBoxSetHadjustment for setting the horizontal adjustment. The adjustments have to be in pixel units and in the same coordinate system as the allocation for immediate children of the box.

  6. constructLabelJustify :: (IsLabel o, MonadIO m) => Justification -> m (GValueConstruct o)

    gi-gtk4 GI.Gtk.Objects.Label

    Construct a GValueConstruct with valid value for the “justify” property. This is rarely needed directly, but it is used by new.

  7. getLabelJustify :: (MonadIO m, IsLabel o) => o -> m Justification

    gi-gtk4 GI.Gtk.Objects.Label

    Get the value of the “justify” property. When overloading is enabled, this is equivalent to

    get label #justify
    

  8. labelGetJustify :: (HasCallStack, MonadIO m, IsLabel a) => a -> m Justification

    gi-gtk4 GI.Gtk.Objects.Label

    Returns the justification of the label. See labelSetJustify.

  9. labelSetJustify :: (HasCallStack, MonadIO m, IsLabel a) => a -> Justification -> m ()

    gi-gtk4 GI.Gtk.Objects.Label

    Sets the alignment of the lines in the text of the label relative to each other. JustificationLeft is the default value when the widget is first created with labelNew. If you instead want to set the alignment of the label as a whole, use widgetSetHalign instead. labelSetJustify has no effect on labels containing only a single line.

  10. setLabelJustify :: (MonadIO m, IsLabel o) => o -> Justification -> m ()

    gi-gtk4 GI.Gtk.Objects.Label

    Set the value of the “justify” property. When overloading is enabled, this is equivalent to

    set label [ #justify := value ]
    

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