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  1. sizeSequence :: (IsSequence mono, Flat (Element mono)) => mono -> NumBits -> NumBits

    flat Flat.Instances.Mono

    Calculate size of an instance of IsSequence as the sum:

    • of the size of all the elements
    • plus the size of the array constructors (1 byte every 255 elements plus one final byte)

  2. AnotherEventSequenceState :: Int -> EventSequenceState

    gi-gtk3 GI.Gtk.Enums

    Catch-all for unknown values

  3. data EventSequenceState

    gi-gtk3 GI.Gtk.Enums

    Describes the state of a EventSequence in a Gesture. Since: 3.14

  4. EventSequenceStateClaimed :: EventSequenceState

    gi-gtk3 GI.Gtk.Enums

    The sequence is handled and grabbed.

  5. EventSequenceStateDenied :: EventSequenceState

    gi-gtk3 GI.Gtk.Enums

    The sequence is denied.

  6. EventSequenceStateNone :: EventSequenceState

    gi-gtk3 GI.Gtk.Enums

    The sequence is handled, but not grabbed.

  7. type GestureSequenceStateChangedCallback = Maybe EventSequence -> EventSequenceState -> IO ()

    gi-gtk3 GI.Gtk.Objects.Gesture

    This signal is emitted whenever a sequence state changes. See gestureSetSequenceState to know more about the expectable sequence lifetimes. Since: 3.14

  8. afterGestureSequenceStateChanged :: (IsGesture a, MonadIO m) => a -> ((?self :: a) => GestureSequenceStateChangedCallback) -> m SignalHandlerId

    gi-gtk3 GI.Gtk.Objects.Gesture

    Connect a signal handler for the sequenceStateChanged signal, to be run after the default handler. When overloading is enabled, this is equivalent to

    after gesture #sequenceStateChanged callback
    
    By default the object invoking the signal is not passed to the callback. If you need to access it, you can use the implit ?self parameter. Note that this requires activating the ImplicitParams GHC extension.

  9. gestureGetLastUpdatedSequence :: (HasCallStack, MonadIO m, IsGesture a) => a -> m (Maybe EventSequence)

    gi-gtk3 GI.Gtk.Objects.Gesture

    Returns the EventSequence that was last updated on gesture. Since: 3.14

  10. gestureGetSequenceState :: (HasCallStack, MonadIO m, IsGesture a) => a -> EventSequence -> m EventSequenceState

    gi-gtk3 GI.Gtk.Objects.Gesture

    Returns the sequence state, as seen by gesture. Since: 3.14

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