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  1. afterGestureSequenceStateChanged :: (IsGesture a, MonadIO m) => a -> ((?self :: a) => GestureSequenceStateChangedCallback) -> m SignalHandlerId

    gi-gtk4 GI.Gtk.Objects.Gesture

    Connect a signal handler for the sequenceStateChanged signal, to be run after the default handler. When overloading is enabled, this is equivalent to

    after gesture #sequenceStateChanged callback
    
    By default the object invoking the signal is not passed to the callback. If you need to access it, you can use the implit ?self parameter. Note that this requires activating the ImplicitParams GHC extension.

  2. gestureGetLastUpdatedSequence :: (HasCallStack, MonadIO m, IsGesture a) => a -> m (Maybe EventSequence)

    gi-gtk4 GI.Gtk.Objects.Gesture

    Returns the GdkEventSequence that was last updated on gesture.

  3. gestureGetSequenceState :: (HasCallStack, MonadIO m, IsGesture a) => a -> EventSequence -> m EventSequenceState

    gi-gtk4 GI.Gtk.Objects.Gesture

    Returns the sequence state, as seen by gesture.

  4. gestureGetSequences :: (HasCallStack, MonadIO m, IsGesture a) => a -> m [EventSequence]

    gi-gtk4 GI.Gtk.Objects.Gesture

    Returns the list of GdkEventSequences currently being interpreted by gesture.

  5. gestureHandlesSequence :: (HasCallStack, MonadIO m, IsGesture a) => a -> Maybe EventSequence -> m Bool

    gi-gtk4 GI.Gtk.Objects.Gesture

    Returns True if gesture is currently handling events corresponding to sequence.

  6. gestureSetSequenceState :: (HasCallStack, MonadIO m, IsGesture a) => a -> EventSequence -> EventSequenceState -> m Bool

    gi-gtk4 GI.Gtk.Objects.Gesture

    Deprecated: (Since version 4.10.)Use gestureSetState

  7. onGestureSequenceStateChanged :: (IsGesture a, MonadIO m) => a -> ((?self :: a) => GestureSequenceStateChangedCallback) -> m SignalHandlerId

    gi-gtk4 GI.Gtk.Objects.Gesture

    Connect a signal handler for the sequenceStateChanged signal, to be run before the default handler. When overloading is enabled, this is equivalent to

    on gesture #sequenceStateChanged callback
    

  8. gestureSingleGetCurrentSequence :: (HasCallStack, MonadIO m, IsGestureSingle a) => a -> m (Maybe EventSequence)

    gi-gtk4 GI.Gtk.Objects.GestureSingle

    Returns the event sequence currently interacting with gesture. This is only meaningful if gestureIsActive returns True.

  9. mrgSequence :: (Mergeable a, Mergeable1 t, MonadTryMerge f, Traversable t) => t (f a) -> f (t a)

    grisette Grisette.Lib.Control.Monad

    sequence with MergingStrategy knowledge propagation.

  10. mrgSequence_ :: (Foldable t, MonadTryMerge m) => t (m a) -> m ()

    grisette Grisette.Lib.Control.Monad

    sequence_ with MergingStrategy knowledge propagation.

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