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  1. class (CoCartesian r, Cartesian t, Functor f r t, Object t f ZeroObject r) => SumToProduct (f :: Type -> Type) (r :: Type -> Type -> Type) (t :: Type -> Type -> Type)

    constrained-categories Control.Functor.Constrained

    It is fairly common for functors (typically, container-like) to map Either to tuples in a natural way, thus "separating the variants". This is related to Foldable (with list and tuple monoids), but rather more effective.

  2. sum2product :: (SumToProduct f r t, ObjectSum r a b, ObjectPair t (f a) (f b)) => t (f (a + b)) (f a, f b)

    constrained-categories Control.Functor.Constrained

    sum2product ≡ mapEither id
    
    

  3. class IsProduct t

    constrained-categories Data.CategoryObject.Product

    No documentation available.

  4. getBodhiProductReleases :: String -> IO [Object]

    fedora-releases Distribution.Fedora.BodhiReleases

    Get Releases from Bodhi API filtered by id_prefix

  5. pattern GL_OP_CROSS_PRODUCT_EXT :: (Eq a, Num a) => a

    gl Graphics.GL.Ext.EXT.VertexShader

    No documentation available.

  6. pattern GL_COMBINER_AB_DOT_PRODUCT_NV :: (Eq a, Num a) => a

    gl Graphics.GL.Ext.NV.RegisterCombiners

    No documentation available.

  7. pattern GL_COMBINER_CD_DOT_PRODUCT_NV :: (Eq a, Num a) => a

    gl Graphics.GL.Ext.NV.RegisterCombiners

    No documentation available.

  8. pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV :: (Eq a, Num a) => a

    gl Graphics.GL.Ext.NV.TextureShader

    No documentation available.

  9. pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV :: (Eq a, Num a) => a

    gl Graphics.GL.Ext.NV.TextureShader

    No documentation available.

  10. pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV :: (Eq a, Num a) => a

    gl Graphics.GL.Ext.NV.TextureShader

    No documentation available.

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