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Within LTS Haskell 24.32 (ghc-9.10.3)

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  1. anyNameLit :: Attribute name => String -> [T name string] -> Bool

    xml-basic Text.XML.Basic.Attribute

    No documentation available.

  2. anyValue :: (string -> Bool) -> [T name string] -> Bool

    xml-basic Text.XML.Basic.Attribute

    No documentation available.

  3. anyValueLit :: Eq string => string -> [T name string] -> Bool

    xml-basic Text.XML.Basic.Attribute

    No documentation available.

  4. anyKeyPressed :: MonadClientUI m => m Bool

    LambdaHack Game.LambdaHack.Client.UI

    No documentation available.

  5. anyKeyPressed :: MonadClientUI m => m Bool

    LambdaHack Game.LambdaHack.Client.UI.MonadClientUI

    No documentation available.

  6. anyInReport :: (MsgClass -> Bool) -> Report -> Bool

    LambdaHack Game.LambdaHack.Client.UI.Msg

    No documentation available.

  7. anyFoeAdj :: ActorId -> State -> Bool

    LambdaHack Game.LambdaHack.Common.ActorState

    Require that any non-dying foe is adjacent. We include even projectiles that explode when stricken down, because they can be caught and then they don't explode, so it makes sense to focus on handling them. If there are many projectiles in a single adjacent position, we only test the first one, the one that would be hit in melee (this is not optimal if the actor would need to flee instead of meleeing, but fleeing with *many* projectiles adjacent is a possible waste of a move anyway).

  8. anyHarmfulFoeAdj :: ActorMaxSkills -> ActorId -> State -> Bool

    LambdaHack Game.LambdaHack.Common.ActorState

    No documentation available.

  9. anyActorsAlive :: MonadServer m => FactionId -> ActorId -> m Bool

    LambdaHack Game.LambdaHack.Server.CommonM

    No documentation available.

  10. anyWord16be :: Parser Word16

    attoparsec-binary Data.Attoparsec.Binary

    Match any 16-bit big-endian word.

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