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Within LTS Haskell 24.33 (ghc-9.10.3)

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  1. menuToSlideshow :: OKX -> Slideshow

    LambdaHack Game.LambdaHack.Client.UI.Slideshow

    No documentation available.

  2. toSlideshow :: FontSetup -> Bool -> [OKX] -> Slideshow

    LambdaHack Game.LambdaHack.Client.UI.Slideshow

    No documentation available.

  3. unsnocSlideshow :: Slideshow -> Maybe (Slideshow, OKX)

    LambdaHack Game.LambdaHack.Client.UI.Slideshow

    No documentation available.

  4. module Game.LambdaHack.Client.UI.SlideshowM

    Monadic operations on slideshows and related data.

  5. overlayToSlideshow :: MonadClientUI m => Int -> [KM] -> OKX -> m Slideshow

    LambdaHack Game.LambdaHack.Client.UI.SlideshowM

    Add current report to the overlay, split the result and produce, possibly, many slides.

  6. reportToSlideshow :: MonadClientUI m => [KM] -> m Slideshow

    LambdaHack Game.LambdaHack.Client.UI.SlideshowM

    Split current report into a slideshow.

  7. reportToSlideshowKeepHalt :: MonadClientUI m => Bool -> [KM] -> m Slideshow

    LambdaHack Game.LambdaHack.Client.UI.SlideshowM

    Split current report into a slideshow. Keep report unchanged. Assume the game either halts waiting for a key after this is shown, or many slides are produced, all but the last are displayed with player promts between and the last is either shown in full or ignored if inside macro (can be recovered from history, if important). Unless the prompts interrupt the macro, which is as well.

  8. tshowChallenge :: Challenge -> Text

    LambdaHack Game.LambdaHack.Common.Faction

    No documentation available.

  9. tshowDiplomacy :: Diplomacy -> Text

    LambdaHack Game.LambdaHack.Common.Faction

    No documentation available.

  10. tshow :: Show a => a -> Text

    LambdaHack Game.LambdaHack.Core.Prelude

    Show and pack the result.

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