Hoogle Search

Within LTS Haskell 24.34 (ghc-9.10.3)

Note that Stackage only displays results for the latest LTS and Nightly snapshot. Learn more.

  1. stepThread :: (MonadDejaFu n, HasCallStack) => Bool -> Bool -> Scheduler g -> MemType -> ThreadId -> Action n -> Context n g -> n (What n g, ThreadAction, Threads n -> n ())

    dejafu Test.DejaFu.Conc.Internal

    Run a single thread one step, by dispatching on the type of Action. Each case looks very similar. This is deliberate, so that the essential differences between actions are more apparent, and not hidden by accidental differences in how things are expressed. Note: the returned snapshot action will definitely not do the right thing with relaxed memory.

  2. stepThrow :: (MonadDejaFu n, Exception e) => (Maybe MaskingState -> ThreadAction) -> ThreadId -> e -> Context n g -> n (What n g, ThreadAction, Threads n -> n ())

    dejafu Test.DejaFu.Conc.Internal

    Handle an exception being thrown from an AAtom, AThrow, or AThrowTo.

  3. stepTrans :: MonadDejaFu n => STMAction n -> IdSource -> n (STMAction n, n (), n (), IdSource, [TVarId], [TVarId], TAction)

    dejafu Test.DejaFu.Conc.Internal.STM

    Run a transaction for one step.

  4. step_size :: SimulatedAnnealingParams -> Double

    hmatrix-gsl Numeric.GSL.SimulatedAnnealing

    The maximum step size in the random walk

  5. stepMachine :: forall (m :: Type -> Type) (k :: Type -> Type) o (k' :: Type -> Type) o' . Monad m => MachineT m k o -> (Step k o (MachineT m k o) -> MachineT m k' o') -> MachineT m k' o'

    machines Data.Machine.Type

    Transform a Machine by looking at a single step of that machine.

  6. stepper :: MonadMoment m => a -> Event a -> m (Behavior a)

    reactive-banana Reactive.Banana.Combinators

    Construct a time-varying function from an initial value and a stream of new values. The result will be a step function. Semantically,

    stepper x0 ex = \time1 -> \time2 ->
    last (x0 : [x | (timex,x) <- ex, time1 <= timex, timex < time2])
    
    Here is an illustration of the result Behavior at a particular time: Note: The smaller-than-sign in the comparison timex < time2 means that at time time2 == timex, the value of the Behavior will still be the previous value. In the illustration, this is indicated by the dots at the end of each step. This allows for recursive definitions. See the discussion below for more on recursion.

  7. stepper :: a -> Event a -> Moment (Behavior a)

    reactive-banana Reactive.Banana.Model

    No documentation available.

  8. stepper :: MonadMoment m => a -> Event a -> m (Behavior a)

    reactive-banana-bunch Reactive.Banana.Bunch.Combinators

    No documentation available.

  9. stepcounter :: LaTeXC l => String -> l

    HaTeX Text.LaTeX.Base.Commands

    Increases by 1 the value of given counter

  10. stepQueryUI :: (MonadClient m, MonadClientUI m) => m (Maybe ReqUI)

    LambdaHack Game.LambdaHack.Client.UI

    Let the human player issue commands until any command takes time.

Page 17 of many | Previous | Next