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  1. reverseVideo :: Style

    vty Graphics.Vty.Attributes

    Valid style attributes include:

    • standout
    • underline
    • reverseVideo
    • blink
    • dim
    • bold/bright
    • italic
    • strikethrough (via the smxx/rmxx terminfo capabilities)
    (The invisible, protect, and altcharset display attributes some terminals support are not supported via VTY.)

  2. reverseOnto :: Chunks -> Chunks -> Chunks

    byteslice Data.Bytes.Chunks

    Variant of reverse that allows the caller to provide an initial list of chunks that the reversed chunks will be pushed onto.

  3. reverse' :: forall r ix e . (HasCallStack, Index ix, Source r e) => Dim -> Array r ix e -> Array D ix e

    massiv Data.Massiv.Array

    Reverse an array along some dimension. Same as reverseM, but throws the IndexDimensionException from pure code.

  4. reverseM :: forall r ix e m . (MonadThrow m, Index ix, Source r e) => Dim -> Array r ix e -> m (Array D ix e)

    massiv Data.Massiv.Array

    Similarly to reverse, flip an array along a particular dimension, but throws IndexDimensionException for an incorrect dimension.

  5. reverseScanr :: (Char -> Char -> Char) -> Char -> Stream Char -> Stream Char

    jsaddle Data.JSString.Internal.Fusion

    O(n) Perform the equivalent of scanr over a list, only with the input and result reversed.

  6. reverseStream :: JSString -> Stream Char

    jsaddle Data.JSString.Internal.Fusion

    O(n) Convert a JSString into a 'Stream Char', but iterate backwards.

  7. reversedPrefix :: Functor f => ([a] -> f [a]) -> PointedList a -> f (PointedList a)

    pointedlist Data.List.PointedList

    Lens compatible with Control.Lens.

  8. reverseRepeatedFields :: Map k (FieldDescriptor msg) -> msg -> msg

    proto-lens Data.ProtoLens.Message

    Reverse every repeated (list) field in the message. During parsing, we store fields temporarily in reverse order, and then un-reverse them at the end. This helps avoid the quadratic blowup from repeatedly appending to lists. TODO: Benchmark how much of a problem this is in practice, and whether it's still a net win for small protobufs. If we decide on it more permanently, consider moving it to a more internal module.

  9. reverseClip :: Clip s n -> Clip s n

    brick Brick.Animation

    Reverse a clip.

  10. reverseBinaryDigits :: Integral a => a -> Unfoldr a

    deferred-folds DeferredFolds.Unfoldr

    Binary digits of a non-negative integral number in reverse order.

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