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Within LTS Haskell 24.35 (ghc-9.10.3)
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decodeBitmap :: ByteString -> Either String DynamicImageJuicyPixels Codec.Picture Try to decode a bitmap image. Right now this function can output the following image:
dynamicMap :: (forall pixel . Pixel pixel => Image pixel -> a) -> DynamicImage -> aJuicyPixels Codec.Picture Helper function to help extract information from dynamic image. To get the width of a dynamic image, you can use the following snippet:
dynWidth :: DynamicImage -> Int dynWidth img = dynamicMap imageWidth img
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JuicyPixels Codec.Picture Equivalent of the pixelMap function for the dynamic images. You can perform pixel colorspace independant operations with this function. For instance, if you want to extract a square crop of any image, without caring about colorspace, you can use the following snippet.
dynSquare :: DynamicImage -> DynamicImage dynSquare = dynamicPixelMap squareImage squareImage :: Pixel a => Image a -> Image a squareImage img = generateImage (\x y -> pixelAt img x y) edge edge where edge = min (imageWidth img) (imageHeight img)
encodeBitmap :: BmpEncodable pixel => Image pixel -> ByteStringJuicyPixels Codec.Picture Encode an image into a bytestring in .bmp format ready to be written on disk.
encodeDynamicBitmap :: DynamicImage -> Either String ByteStringJuicyPixels Codec.Picture Encode a dynamic image in BMP if possible, supported images are:
pixelMap :: (Pixel a, Pixel b) => (a -> b) -> Image a -> Image bJuicyPixels Codec.Picture map equivalent for an image, working at the pixel level. Little example : a brightness function for an rgb image
brightnessRGB8 :: Int -> Image PixelRGB8 -> Image PixelRGB8 brightnessRGB8 add = pixelMap brightFunction where up v = fromIntegral (fromIntegral v + add) brightFunction (PixelRGB8 r g b) = PixelRGB8 (up r) (up g) (up b)
readBitmap :: FilePath -> IO (Either String DynamicImage)JuicyPixels Codec.Picture Try to load a .bmp file. The colorspace would be RGB, RGBA or Y.
writeBitmap :: BmpEncodable pixel => FilePath -> Image pixel -> IO ()JuicyPixels Codec.Picture Write an image in a file use the bitmap format.
writeDynamicBitmap :: FilePath -> DynamicImage -> IO (Either String Bool)JuicyPixels Codec.Picture Write a dynamic image in a .bmp image file if possible. The same restriction as encodeDynamicBitmap apply.
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Modules used for Bitmap file (.bmp) file loading and writing