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Within LTS Haskell 24.35 (ghc-9.10.3)

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  1. decodeBitmap :: ByteString -> Either String DynamicImage

    JuicyPixels Codec.Picture

    Try to decode a bitmap image. Right now this function can output the following image:

  2. dynamicMap :: (forall pixel . Pixel pixel => Image pixel -> a) -> DynamicImage -> a

    JuicyPixels Codec.Picture

    Helper function to help extract information from dynamic image. To get the width of a dynamic image, you can use the following snippet:

    dynWidth :: DynamicImage -> Int
    dynWidth img = dynamicMap imageWidth img
    

  3. dynamicPixelMap :: (forall pixel . Pixel pixel => Image pixel -> Image pixel) -> DynamicImage -> DynamicImage

    JuicyPixels Codec.Picture

    Equivalent of the pixelMap function for the dynamic images. You can perform pixel colorspace independant operations with this function. For instance, if you want to extract a square crop of any image, without caring about colorspace, you can use the following snippet.

    dynSquare :: DynamicImage -> DynamicImage
    dynSquare = dynamicPixelMap squareImage
    
    squareImage :: Pixel a => Image a -> Image a
    squareImage img = generateImage (\x y -> pixelAt img x y) edge edge
    where edge = min (imageWidth img) (imageHeight img)
    

  4. encodeBitmap :: BmpEncodable pixel => Image pixel -> ByteString

    JuicyPixels Codec.Picture

    Encode an image into a bytestring in .bmp format ready to be written on disk.

  5. encodeDynamicBitmap :: DynamicImage -> Either String ByteString

    JuicyPixels Codec.Picture

    Encode a dynamic image in BMP if possible, supported images are:

  6. pixelMap :: (Pixel a, Pixel b) => (a -> b) -> Image a -> Image b

    JuicyPixels Codec.Picture

    map equivalent for an image, working at the pixel level. Little example : a brightness function for an rgb image

    brightnessRGB8 :: Int -> Image PixelRGB8 -> Image PixelRGB8
    brightnessRGB8 add = pixelMap brightFunction
    where up v = fromIntegral (fromIntegral v + add)
    brightFunction (PixelRGB8 r g b) =
    PixelRGB8 (up r) (up g) (up b)
    

  7. readBitmap :: FilePath -> IO (Either String DynamicImage)

    JuicyPixels Codec.Picture

    Try to load a .bmp file. The colorspace would be RGB, RGBA or Y.

  8. writeBitmap :: BmpEncodable pixel => FilePath -> Image pixel -> IO ()

    JuicyPixels Codec.Picture

    Write an image in a file use the bitmap format.

  9. writeDynamicBitmap :: FilePath -> DynamicImage -> IO (Either String Bool)

    JuicyPixels Codec.Picture

    Write a dynamic image in a .bmp image file if possible. The same restriction as encodeDynamicBitmap apply.

  10. module Codec.Picture.Bitmap

    Modules used for Bitmap file (.bmp) file loading and writing

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