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Within LTS Haskell 24.35 (ghc-9.10.3)

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  1. KeymapChangedEvent :: EventPayload

    sdl2 SDL.Event

    No documentation available.

  2. ControllerDeviceRemapped :: ControllerDeviceConnection

    sdl2 SDL.Input.GameController

    No documentation available.

  3. addControllerMapping :: MonadIO m => ByteString -> m ()

    sdl2 SDL.Input.GameController

    Add support for controllers that SDL is unaware of or to cause an existing controller to have a different binding. See SDL_GameControllerAddMapping for C documentation.

  4. addControllerMappingsFromFile :: MonadIO m => FilePath -> m ()

    sdl2 SDL.Input.GameController

    Use this function to load a set of Game Controller mappings from a file, filtered by the current SDL_GetPlatform(). A community sourced database of controllers is available here (on GitHub). See SDL_GameControllerAddMappingsFromFile for C documentation.

  5. controllerMapping :: MonadIO m => GameController -> m Text

    sdl2 SDL.Input.GameController

    Get the current mapping of a Game Controller. See SDL_GameControllerMapping for C documentation.

  6. pattern SDL_CONTROLLERDEVICEREMAPPED :: (Eq a, Num a) => a

    sdl2 SDL.Raw.Enum

    No documentation available.

  7. pattern SDL_KEYMAPCHANGED :: (Eq a, Num a) => a

    sdl2 SDL.Raw.Enum

    No documentation available.

  8. gameControllerAddMapping :: MonadIO m => CString -> m CInt

    sdl2 SDL.Raw.Event

    No documentation available.

  9. gameControllerAddMappingsFromFile :: MonadIO m => CString -> m CInt

    sdl2 SDL.Raw.Event

    No documentation available.

  10. gameControllerAddMappingsFromRW :: MonadIO m => Ptr RWops -> CInt -> m CInt

    sdl2 SDL.Raw.Event

    No documentation available.

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