Hoogle Search
Within LTS Haskell 24.35 (ghc-9.10.3)
Note that Stackage only displays results for the latest LTS and Nightly snapshot. Learn more.
KeymapChangedEvent :: EventPayloadsdl2 SDL.Event No documentation available.
ControllerDeviceRemapped :: ControllerDeviceConnectionsdl2 SDL.Input.GameController No documentation available.
addControllerMapping :: MonadIO m => ByteString -> m ()sdl2 SDL.Input.GameController Add support for controllers that SDL is unaware of or to cause an existing controller to have a different binding. See SDL_GameControllerAddMapping for C documentation.
addControllerMappingsFromFile :: MonadIO m => FilePath -> m ()sdl2 SDL.Input.GameController Use this function to load a set of Game Controller mappings from a file, filtered by the current SDL_GetPlatform(). A community sourced database of controllers is available here (on GitHub). See SDL_GameControllerAddMappingsFromFile for C documentation.
controllerMapping :: MonadIO m => GameController -> m Textsdl2 SDL.Input.GameController Get the current mapping of a Game Controller. See SDL_GameControllerMapping for C documentation.
pattern
SDL_CONTROLLERDEVICEREMAPPED :: (Eq a, Num a) => asdl2 SDL.Raw.Enum No documentation available.
pattern
SDL_KEYMAPCHANGED :: (Eq a, Num a) => asdl2 SDL.Raw.Enum No documentation available.
gameControllerAddMapping :: MonadIO m => CString -> m CIntsdl2 SDL.Raw.Event No documentation available.
gameControllerAddMappingsFromFile :: MonadIO m => CString -> m CIntsdl2 SDL.Raw.Event No documentation available.
gameControllerAddMappingsFromRW :: MonadIO m => Ptr RWops -> CInt -> m CIntsdl2 SDL.Raw.Event No documentation available.