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Within LTS Haskell 24.35 (ghc-9.10.3)
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foldMapM :: (Applicative m, Foldable t, Monoid b) => (a -> m b) -> t a -> m bghc-lib-parser GHC.Utils.Monad Monadic version of foldMap
qsMap :: QState -> Map TypeRep Dynamicghc-lib-parser GHCi.Message persistent data between splices in a module
resolvedBCOBitmap :: ResolvedBCO -> BCOByteArray Wordghc-lib-parser GHCi.ResolvedBCO No documentation available.
trS_fmap :: StmtLR idL idR body -> HsExpr idRghc-lib-parser Language.Haskell.Syntax.Expr No documentation available.
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gi-gdk4 GI.Gdk.Objects.Display Returns the keyvals bound to keycode. The Nth GdkKeymapKey in keys is bound to the Nth keyval in keyvals. When a keycode is pressed by the user, the keyval from this list of entries is selected by considering the effective keyboard group and level. Free the returned arrays with free.
displayMapKeyval :: (HasCallStack, MonadIO m, IsDisplay a) => a -> Word32 -> m (Bool, [KeymapKey])gi-gdk4 GI.Gdk.Objects.Display Obtains a list of keycode/group/level combinations that will generate keyval. Groups and levels are two kinds of keyboard mode; in general, the level determines whether the top or bottom symbol on a key is used, and the group determines whether the left or right symbol is used. On US keyboards, the shift key changes the keyboard level, and there are no groups. A group switch key might convert a keyboard between Hebrew to English modes, for example. GdkEventKey contains a group field that indicates the active keyboard group. The level is computed from the modifier mask. The returned array should be freed with free.
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gi-gdk4 GI.Gdk.Objects.GLTextureBuilder Construct a GValueConstruct with valid value for the “has-mipmap” property. This is rarely needed directly, but it is used by new.
gLTextureBuilderGetHasMipmap :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> m Boolgi-gdk4 GI.Gdk.Objects.GLTextureBuilder Gets whether the texture has a mipmap. Since: 4.12
gLTextureBuilderSetHasMipmap :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> Bool -> m ()gi-gdk4 GI.Gdk.Objects.GLTextureBuilder Sets whether the texture has a mipmap. This allows the renderer and other users of the generated texture to use a higher quality downscaling. Typically, the glGenerateMipmap function is used to generate a mimap. Since: 4.12
getGLTextureBuilderHasMipmap :: (MonadIO m, IsGLTextureBuilder o) => o -> m Boolgi-gdk4 GI.Gdk.Objects.GLTextureBuilder Get the value of the “has-mipmap” property. When overloading is enabled, this is equivalent to
get gLTextureBuilder #hasMipmap