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Within LTS Haskell 24.39 (ghc-9.10.3)

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  1. genClosure_ValueTransform :: MonadIO m => ValueTransform -> m (GClosure C_ValueTransform)

    gi-gobject GI.GObject.Callbacks

    Wrap the callback into a GClosure.

  2. mk_BindingTransformFunc :: C_BindingTransformFunc -> IO (FunPtr C_BindingTransformFunc)

    gi-gobject GI.GObject.Callbacks

    Generate a function pointer callable from C code, from a C_BindingTransformFunc.

  3. mk_ValueTransform :: C_ValueTransform -> IO (FunPtr C_ValueTransform)

    gi-gobject GI.GObject.Callbacks

    Generate a function pointer callable from C code, from a C_ValueTransform.

  4. noBindingTransformFunc :: Maybe BindingTransformFunc

    gi-gobject GI.GObject.Callbacks

    A convenience synonym for Nothing :: Maybe BindingTransformFunc.

  5. noBindingTransformFunc_WithClosures :: Maybe BindingTransformFunc_WithClosures

    gi-gobject GI.GObject.Callbacks

    A convenience synonym for Nothing :: Maybe BindingTransformFunc_WithClosures.

  6. noValueTransform :: Maybe ValueTransform

    gi-gobject GI.GObject.Callbacks

    A convenience synonym for Nothing :: Maybe ValueTransform.

  7. wrap_BindingTransformFunc :: Maybe (Ptr (FunPtr C_BindingTransformFunc)) -> BindingTransformFunc_WithClosures -> C_BindingTransformFunc

    gi-gobject GI.GObject.Callbacks

    Wrap a BindingTransformFunc into a C_BindingTransformFunc.

  8. wrap_ValueTransform :: Maybe (Ptr (FunPtr C_ValueTransform)) -> ValueTransform -> C_ValueTransform

    gi-gobject GI.GObject.Callbacks

    Wrap a ValueTransform into a C_ValueTransform.

  9. pattern VALUE_COLLECT_FORMAT_MAX_LENGTH :: Int32

    gi-gobject GI.GObject.Constants

    The maximal number of GTypeCValues which can be collected for a single Value.

  10. objectForceFloating :: (HasCallStack, MonadIO m, IsObject a) => a -> m ()

    gi-gobject GI.GObject.Objects.Object

    This function is intended for Object implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling objectRefSink. Since: 2.10

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