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Within LTS Haskell 24.4 (ghc-9.10.2)
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clearInputVectorBuffer :: MonadIO m => InputVector -> m ()gi-gio GI.Gio.Structs.InputVector Set the value of the “buffer” field to Nothing. When overloading is enabled, this is equivalent to
clear #buffer
getInputVectorBuffer :: MonadIO m => InputVector -> m (Ptr ())gi-gio GI.Gio.Structs.InputVector Get the value of the “buffer” field. When overloading is enabled, this is equivalent to
get inputVector #buffer
getInputVectorSize :: MonadIO m => InputVector -> m CSizegi-gio GI.Gio.Structs.InputVector Get the value of the “size” field. When overloading is enabled, this is equivalent to
get inputVector #size
newZeroInputVector :: MonadIO m => m InputVectorgi-gio GI.Gio.Structs.InputVector Construct a InputVector struct initialized to zero.
setInputVectorBuffer :: MonadIO m => InputVector -> Ptr () -> m ()gi-gio GI.Gio.Structs.InputVector Set the value of the “buffer” field. When overloading is enabled, this is equivalent to
set inputVector [ #buffer := value ]
setInputVectorSize :: MonadIO m => InputVector -> CSize -> m ()gi-gio GI.Gio.Structs.InputVector Set the value of the “size” field. When overloading is enabled, this is equivalent to
set inputVector [ #size := value ]
clearOutputMessageVectors :: MonadIO m => OutputMessage -> m ()gi-gio GI.Gio.Structs.OutputMessage Set the value of the “vectors” field to Nothing. When overloading is enabled, this is equivalent to
clear #vectors
getOutputMessageNumVectors :: MonadIO m => OutputMessage -> m Word32gi-gio GI.Gio.Structs.OutputMessage Get the value of the “num_vectors” field. When overloading is enabled, this is equivalent to
get outputMessage #numVectors
getOutputMessageVectors :: MonadIO m => OutputMessage -> m (Maybe OutputVector)gi-gio GI.Gio.Structs.OutputMessage Get the value of the “vectors” field. When overloading is enabled, this is equivalent to
get outputMessage #vectors
setOutputMessageNumVectors :: MonadIO m => OutputMessage -> Word32 -> m ()gi-gio GI.Gio.Structs.OutputMessage Set the value of the “num_vectors” field. When overloading is enabled, this is equivalent to
set outputMessage [ #numVectors := value ]