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Within LTS Haskell 24.40 (ghc-9.10.3)

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  1. attrLinesToFontMap :: [(DisplayFont, [AttrLine])] -> FontOverlayMap

    LambdaHack Game.LambdaHack.Client.UI.Slideshow

    This appends vertically a list of blurbs into a single font overlay map. Not to be used if some blurbs need to be places overlapping vertically, e.g., when the square font symbol needs to be in the same line as the start of the descritpion of the denoted item or when mono font buttons need to be after a prompt.

  2. maxYofFontOverlayMap :: FontOverlayMap -> Int

    LambdaHack Game.LambdaHack.Client.UI.Slideshow

    No documentation available.

  3. type KillMap = EnumMap FactionId EnumMap ItemId Int

    LambdaHack Game.LambdaHack.Common.Analytics

    No documentation available.

  4. type ItemIxMap = EnumMap ItemKindIx EnumSet ItemId

    LambdaHack Game.LambdaHack.Common.Item

    The map of item kind indexes to identifiers of items that have that kind. Used to update data about items when their kinds become known, e.g., AI item use benefit data.

  5. oimapVector :: ContentData a -> (ContentId a -> a -> b) -> Vector b

    LambdaHack Game.LambdaHack.Common.Kind

    No documentation available.

  6. omapVector :: ContentData a -> (a -> b) -> Vector b

    LambdaHack Game.LambdaHack.Common.Kind

    No documentation available.

  7. type BigActorMap = EnumMap Point ActorId

    LambdaHack Game.LambdaHack.Common.Level

    Big actors located on map tiles.

  8. type EntryMap = EnumMap Point PlaceEntry

    LambdaHack Game.LambdaHack.Common.Level

    Entries of places on the map.

  9. type ProjectileMap = EnumMap Point [ActorId]

    LambdaHack Game.LambdaHack.Common.Level

    Collections of projectiles located on map tiles.

  10. type SmellMap = EnumMap Point Time

    LambdaHack Game.LambdaHack.Common.Level

    Current smell on map tiles.

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