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  1. type TileMap = Array ContentId TileKind

    LambdaHack Game.LambdaHack.Common.Level

    Tile kinds on the map.

  2. updateBigMap :: (BigActorMap -> BigActorMap) -> Level -> Level

    LambdaHack Game.LambdaHack.Common.Level

    No documentation available.

  3. updateProjMap :: (ProjectileMap -> ProjectileMap) -> Level -> Level

    LambdaHack Game.LambdaHack.Common.Level

    No documentation available.

  4. FontMapBitmap :: Text -> Int -> FontDefinition

    LambdaHack Game.LambdaHack.Common.Misc

    size ignored for bitmap fonts and no hinting

  5. FontMapScalable :: Text -> Int -> HintingMode -> Int -> FontDefinition

    LambdaHack Game.LambdaHack.Common.Misc

    extra cell extension

  6. fontMapBitmap :: FontSet -> Text

    LambdaHack Game.LambdaHack.Common.Misc

    No documentation available.

  7. fontMapScalable :: FontSet -> Text

    LambdaHack Game.LambdaHack.Common.Misc

    No documentation available.

  8. imapA :: (UnboxRepClass c, UnboxRepClass d) => (Point -> c -> d) -> Array c -> Array d

    LambdaHack Game.LambdaHack.Common.PointArray

    Map over an array (function applied to each element and its index).

  9. imapMA_ :: (Monad m, UnboxRepClass c) => (Point -> c -> m ()) -> Array c -> m ()

    LambdaHack Game.LambdaHack.Common.PointArray

    Map monadically over an array (function applied to each element and its index) and ignore the results.

  10. sitemIxMap :: State -> ItemIxMap

    LambdaHack Game.LambdaHack.Common.State

    No documentation available.

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