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Within LTS Haskell 24.40 (ghc-9.10.3)
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gLContextIsShared :: (HasCallStack, MonadIO m, IsGLContext a, IsGLContext b) => a -> b -> m Boolgi-gdk4 GI.Gdk.Objects.GLContext Checks if the two GL contexts can share resources. When they can, the texture IDs from other can be used in self. This is particularly useful when passing GdkGLTexture objects between different contexts. Contexts created for the same display with the same properties will always be compatible, even if they are created for different surfaces. For other contexts it depends on the GL backend. Both contexts must be realized for this check to succeed. If either one is not, this function will return False. Since: 4.4
getGLContextSharedContext :: (MonadIO m, IsGLContext o) => o -> m (Maybe GLContext)gi-gdk4 GI.Gdk.Objects.GLContext Get the value of the “shared-context” property. When overloading is enabled, this is equivalent to
get gLContext #sharedContext
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GL_STORAGE_SHARED_APPLE :: GLenumOpenGLRaw Graphics.GL.APPLE.TextureRange No documentation available.
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GL_STORAGE_SHARED_APPLE :: GLenumOpenGLRaw Graphics.GL.APPLE.VertexArrayRange No documentation available.
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GL_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenumOpenGLRaw Graphics.GL.ARB.ComputeShader No documentation available.
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GL_INTERNALFORMAT_SHARED_SIZE :: GLenumOpenGLRaw Graphics.GL.ARB.InternalformatQuery2 No documentation available.
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GL_TEXTURE_SHARED_SIZE :: GLenumOpenGLRaw Graphics.GL.Compatibility30 No documentation available.
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GL_TEXTURE_SHARED_SIZE :: GLenumOpenGLRaw Graphics.GL.Compatibility31 No documentation available.
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GL_TEXTURE_SHARED_SIZE :: GLenumOpenGLRaw Graphics.GL.Compatibility32 No documentation available.
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GL_TEXTURE_SHARED_SIZE :: GLenumOpenGLRaw Graphics.GL.Compatibility33 No documentation available.