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  1. TransformAttributes :: ServerAttributeGroup

    OpenGL Graphics.Rendering.OpenGL.GL.SavingState

    No documentation available.

  2. maxFragmentUniformComponents :: GettableStateVar GLsizei

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Limits

    Contains the number of individual components (i.e., floating-point, integer or boolean values) that are available for fragment shader uniform variables. The minimum legal value is 64.

  3. maxVertexUniformComponents :: GettableStateVar GLsizei

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Limits

    Contains the number of individual components (i.e., floating-point, integer or boolean values) that are available for vertex shader uniform variables. The minimum legal value is 512.

  4. newtype ProgramBinaryFormat

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries

    No documentation available.

  5. ProgramBinaryFormat :: GLenum -> ProgramBinaryFormat

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries

    No documentation available.

  6. programBinaryFormats :: GettableStateVar [ProgramBinaryFormat]

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries

    No documentation available.

  7. newtype ShaderBinaryFormat

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries

    No documentation available.

  8. ShaderBinaryFormat :: GLenum -> ShaderBinaryFormat

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries

    No documentation available.

  9. shaderBinaryFormats :: GettableStateVar [ShaderBinaryFormat]

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries

    No documentation available.

  10. shaderPrecisionFormat :: ShaderType -> PrecisionType -> GettableStateVar ((GLint, GLint), GLint)

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects

    No documentation available.

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