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TransformAttributes :: ServerAttributeGroupOpenGL Graphics.Rendering.OpenGL.GL.SavingState No documentation available.
maxFragmentUniformComponents :: GettableStateVar GLsizeiOpenGL Graphics.Rendering.OpenGL.GL.Shaders.Limits Contains the number of individual components (i.e., floating-point, integer or boolean values) that are available for fragment shader uniform variables. The minimum legal value is 64.
maxVertexUniformComponents :: GettableStateVar GLsizeiOpenGL Graphics.Rendering.OpenGL.GL.Shaders.Limits Contains the number of individual components (i.e., floating-point, integer or boolean values) that are available for vertex shader uniform variables. The minimum legal value is 512.
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OpenGL Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries No documentation available.
ProgramBinaryFormat :: GLenum -> ProgramBinaryFormatOpenGL Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries No documentation available.
programBinaryFormats :: GettableStateVar [ProgramBinaryFormat]OpenGL Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries No documentation available.
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OpenGL Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries No documentation available.
ShaderBinaryFormat :: GLenum -> ShaderBinaryFormatOpenGL Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries No documentation available.
shaderBinaryFormats :: GettableStateVar [ShaderBinaryFormat]OpenGL Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries No documentation available.
shaderPrecisionFormat :: ShaderType -> PrecisionType -> GettableStateVar ((GLint, GLint), GLint)OpenGL Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects No documentation available.