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  1. module Graphics.Rendering.OpenGL.GL.Shaders.Uniform

    This module contains functions related to shader uniforms, this corresponds to section 2.20.3 of the OpenGL 3.1 spec (Shader Variables).

  2. class Uniform a

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform

    No documentation available.

  3. class Storable a => UniformComponent a

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform

    No documentation available.

  4. newtype UniformLocation

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform

    No documentation available.

  5. UniformLocation :: GLint -> UniformLocation

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform

    No documentation available.

  6. activeUniforms :: Program -> GettableStateVar [(GLint, VariableType, String)]

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform

    No documentation available.

  7. uniform :: Uniform a => UniformLocation -> StateVar a

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform

    No documentation available.

  8. uniformLocation :: Program -> String -> GettableStateVar UniformLocation

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform

    No documentation available.

  9. uniformv :: Uniform a => UniformLocation -> GLsizei -> Ptr a -> IO ()

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform

    No documentation available.

  10. textureInternalFormat :: QueryableTextureTarget t => TextureQuery t PixelInternalFormat

    OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Queries

    No documentation available.

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