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module Graphics.Rendering.OpenGL.GL.Shaders.
Uniform This module contains functions related to shader uniforms, this corresponds to section 2.20.3 of the OpenGL 3.1 spec (Shader Variables).
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OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform No documentation available.
class Storable a =>
UniformComponent aOpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform No documentation available.
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OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform No documentation available.
UniformLocation :: GLint -> UniformLocationOpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform No documentation available.
activeUniforms :: Program -> GettableStateVar [(GLint, VariableType, String)]OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform No documentation available.
uniform :: Uniform a => UniformLocation -> StateVar aOpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform No documentation available.
uniformLocation :: Program -> String -> GettableStateVar UniformLocationOpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform No documentation available.
uniformv :: Uniform a => UniformLocation -> GLsizei -> Ptr a -> IO ()OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Uniform No documentation available.
textureInternalFormat :: QueryableTextureTarget t => TextureQuery t PixelInternalFormatOpenGL Graphics.Rendering.OpenGL.GL.Texturing.Queries No documentation available.