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  1. dragGetFormats :: (HasCallStack, MonadIO m, IsDrag a) => a -> m ContentFormats

    gi-gdk4 GI.Gdk.Objects.Drag

    Retrieves the formats supported by this GdkDrag object.

  2. getDragFormats :: (MonadIO m, IsDrag o) => o -> m ContentFormats

    gi-gdk4 GI.Gdk.Objects.Drag

    Get the value of the “formats” property. When overloading is enabled, this is equivalent to

    get drag #formats
    

  3. onDragDropPerformed :: (IsDrag a, MonadIO m) => a -> ((?self :: a) => DragDropPerformedCallback) -> m SignalHandlerId

    gi-gdk4 GI.Gdk.Objects.Drag

    Connect a signal handler for the dropPerformed signal, to be run before the default handler. When overloading is enabled, this is equivalent to

    on drag #dropPerformed callback
    

  4. constructDropFormats :: (IsDrop o, MonadIO m) => ContentFormats -> m (GValueConstruct o)

    gi-gdk4 GI.Gdk.Objects.Drop

    Construct a GValueConstruct with valid value for the “formats” property. This is rarely needed directly, but it is used by new.

  5. dropGetFormats :: (HasCallStack, MonadIO m, IsDrop a) => a -> m ContentFormats

    gi-gdk4 GI.Gdk.Objects.Drop

    Returns the GdkContentFormats that the drop offers the data to be read in.

  6. getDropFormats :: (MonadIO m, IsDrop o) => o -> m ContentFormats

    gi-gdk4 GI.Gdk.Objects.Drop

    Get the value of the “formats” property. When overloading is enabled, this is equivalent to

    get drop #formats
    

  7. type FrameClockBeforePaintCallback = IO ()

    gi-gdk4 GI.Gdk.Objects.FrameClock

    Begins processing of the frame. Applications should generally not handle this signal.

  8. afterFrameClockBeforePaint :: (IsFrameClock a, MonadIO m) => a -> ((?self :: a) => FrameClockBeforePaintCallback) -> m SignalHandlerId

    gi-gdk4 GI.Gdk.Objects.FrameClock

    Connect a signal handler for the beforePaint signal, to be run after the default handler. When overloading is enabled, this is equivalent to

    after frameClock #beforePaint callback
    
    By default the object invoking the signal is not passed to the callback. If you need to access it, you can use the implit ?self parameter. Note that this requires activating the ImplicitParams GHC extension.

  9. onFrameClockBeforePaint :: (IsFrameClock a, MonadIO m) => a -> ((?self :: a) => FrameClockBeforePaintCallback) -> m SignalHandlerId

    gi-gdk4 GI.Gdk.Objects.FrameClock

    Connect a signal handler for the beforePaint signal, to be run before the default handler. When overloading is enabled, this is equivalent to

    on frameClock #beforePaint callback
    

  10. gLContextGetForwardCompatible :: (HasCallStack, MonadIO m, IsGLContext a) => a -> m Bool

    gi-gdk4 GI.Gdk.Objects.GLContext

    Retrieves whether the context is forward-compatible. See gLContextSetForwardCompatible.

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