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dragGetFormats :: (HasCallStack, MonadIO m, IsDrag a) => a -> m ContentFormatsgi-gdk4 GI.Gdk.Objects.Drag Retrieves the formats supported by this GdkDrag object.
getDragFormats :: (MonadIO m, IsDrag o) => o -> m ContentFormatsgi-gdk4 GI.Gdk.Objects.Drag Get the value of the “formats” property. When overloading is enabled, this is equivalent to
get drag #formats
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gi-gdk4 GI.Gdk.Objects.Drag Connect a signal handler for the dropPerformed signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on drag #dropPerformed callback
constructDropFormats :: (IsDrop o, MonadIO m) => ContentFormats -> m (GValueConstruct o)gi-gdk4 GI.Gdk.Objects.Drop Construct a GValueConstruct with valid value for the “formats” property. This is rarely needed directly, but it is used by new.
dropGetFormats :: (HasCallStack, MonadIO m, IsDrop a) => a -> m ContentFormatsgi-gdk4 GI.Gdk.Objects.Drop Returns the GdkContentFormats that the drop offers the data to be read in.
getDropFormats :: (MonadIO m, IsDrop o) => o -> m ContentFormatsgi-gdk4 GI.Gdk.Objects.Drop Get the value of the “formats” property. When overloading is enabled, this is equivalent to
get drop #formats
type
FrameClockBeforePaintCallback = IO ()gi-gdk4 GI.Gdk.Objects.FrameClock Begins processing of the frame. Applications should generally not handle this signal.
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gi-gdk4 GI.Gdk.Objects.FrameClock Connect a signal handler for the beforePaint signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after frameClock #beforePaint callback
By default the object invoking the signal is not passed to the callback. If you need to access it, you can use the implit ?self parameter. Note that this requires activating the ImplicitParams GHC extension. -
gi-gdk4 GI.Gdk.Objects.FrameClock Connect a signal handler for the beforePaint signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on frameClock #beforePaint callback
gLContextGetForwardCompatible :: (HasCallStack, MonadIO m, IsGLContext a) => a -> m Boolgi-gdk4 GI.Gdk.Objects.GLContext Retrieves whether the context is forward-compatible. See gLContextSetForwardCompatible.