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Within LTS Haskell 24.40 (ghc-9.10.3)

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  1. glVertexArrayAttribFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m ()

    OpenGLRaw Graphics.GL.ARB.DirectStateAccess

    Manual page for OpenGL 4.x.

  2. glVertexArrayAttribIFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m ()

    OpenGLRaw Graphics.GL.ARB.DirectStateAccess

    Manual page for OpenGL 4.x.

  3. glVertexArrayAttribLFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m ()

    OpenGLRaw Graphics.GL.ARB.DirectStateAccess

    Manual page for OpenGL 4.x.

  4. pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum

    OpenGLRaw Graphics.GL.ARB.ES2Compatibility

    No documentation available.

  5. pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum

    OpenGLRaw Graphics.GL.ARB.ES2Compatibility

    No documentation available.

  6. pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: GLenum

    OpenGLRaw Graphics.GL.ARB.ES2Compatibility

    No documentation available.

  7. pattern GL_NUM_SHADER_BINARY_FORMATS :: GLenum

    OpenGLRaw Graphics.GL.ARB.ES2Compatibility

    No documentation available.

  8. pattern GL_SHADER_BINARY_FORMATS :: GLenum

    OpenGLRaw Graphics.GL.ARB.ES2Compatibility

    No documentation available.

  9. glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m ()

    OpenGLRaw Graphics.GL.ARB.ES2Compatibility

    Manual page for OpenGL 4.x.

  10. pattern GL_TRANSFORM_FEEDBACK_BUFFER :: GLenum

    OpenGLRaw Graphics.GL.ARB.EnhancedLayouts

    No documentation available.

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