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Within LTS Haskell 24.40 (ghc-9.10.3)

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  1. pattern GL_UNIFORM_NAME_LENGTH :: GLenum

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    No documentation available.

  2. pattern GL_UNIFORM_SIZE :: GLenum

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    No documentation available.

  3. glGetActiveSubroutineUniformName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    Manual page for OpenGL 4.x.

  4. glGetActiveSubroutineUniformiv :: MonadIO m => GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> m ()

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    Manual page for OpenGL 4.x.

  5. glGetSubroutineUniformLocation :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    Manual page for OpenGL 4.x.

  6. glGetUniformSubroutineuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m ()

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    Manual page for OpenGL 4.x.

  7. glUniformSubroutinesuiv :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    Manual page for OpenGL 4.x.

  8. pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum

    OpenGLRaw Graphics.GL.ARB.TessellationShader

    No documentation available.

  9. pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum

    OpenGLRaw Graphics.GL.ARB.TessellationShader

    No documentation available.

  10. pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum

    OpenGLRaw Graphics.GL.ARB.TessellationShader

    No documentation available.

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