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LPFP LPFP.Mechanics1D No documentation available.
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apecs-physics Apecs.Physics Add an action that will be executed after the physics engine is done processing the current step. Since you generally cannot modify the physics space while the engine is handling collisions, addPostStepCallback is the primary way of making changes to the physics space with a CollisionHandler in a safe manner. Please note that you should only use this function for callbacks in conjunction with a CollisionHandler!
endStepHook :: BringUpToDateHooks (m :: Type -> Type) -> Int -> Text -> m ()beam-migrate Database.Beam.Migrate.Simple Called at the end of each step with the step index and description
startStepHook :: BringUpToDateHooks (m :: Type -> Type) -> Int -> Text -> m ()beam-migrate Database.Beam.Migrate.Simple Called at the beginning of each step with the step index and description
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beam-migrate Database.Beam.Migrate.Types Represents a particular step in a migration
MigrationStep :: forall be a next . Text -> Migration be a -> (a -> next) -> MigrationStep be nextbeam-migrate Database.Beam.Migrate.Types No documentation available.
newtype
MigrationSteps be from tobeam-migrate Database.Beam.Migrate.Types A series of MigrationSteps that take a database from the schema in from to the one in to. Use the migrationStep function and the arrow interface to sequence MigrationSteps.
MigrationSteps :: Kleisli (F (MigrationStep be)) from to -> MigrationSteps be from tobeam-migrate Database.Beam.Migrate.Types No documentation available.
migrationStep :: Text -> (a -> Migration be a') -> MigrationSteps be a a'beam-migrate Database.Beam.Migrate.Types Create a MigrationSteps from the given description and migration function.
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beam-migrate Database.Beam.Migrate.Types Run the migration steps between the given indices, using a custom execution function.