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Within LTS Haskell 24.40 (ghc-9.10.3)
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glVertexAttribFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m ()OpenGLRaw Graphics.GL.ARB.VertexAttribBinding Manual page for OpenGL 4.x.
glVertexAttribIFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()OpenGLRaw Graphics.GL.ARB.VertexAttribBinding Manual page for OpenGL 4.x.
glVertexAttribLFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()OpenGLRaw Graphics.GL.ARB.VertexAttribBinding Manual page for OpenGL 4.x.
pattern
GL_PROGRAM_FORMAT_ARB :: GLenumOpenGLRaw Graphics.GL.ARB.VertexProgram No documentation available.
pattern
GL_PROGRAM_FORMAT_ASCII_ARB :: GLenumOpenGLRaw Graphics.GL.ARB.VertexProgram No documentation available.
pattern
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB :: GLenumOpenGLRaw Graphics.GL.ARB.VertexShader No documentation available.
module Graphics.GL.ATI.
PixelFormatFloat No documentation available.
glGetATIPixelFormatFloat :: MonadIO m => m BoolOpenGLRaw Graphics.GL.ATI.PixelFormatFloat Is the ATI_pixel_format_float extension supported?
gl_ATI_pixel_format_float :: BoolOpenGLRaw Graphics.GL.ATI.PixelFormatFloat Is the ATI_pixel_format_float extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetATIPixelFormatFloat in those cases instead.
pattern
GL_ACTIVE_UNIFORMS :: GLenumOpenGLRaw Graphics.GL.Compatibility30 No documentation available.