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Within LTS Haskell 24.40 (ghc-9.10.3)

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  1. glVertexAttribFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m ()

    OpenGLRaw Graphics.GL.ARB.VertexAttribBinding

    Manual page for OpenGL 4.x.

  2. glVertexAttribIFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()

    OpenGLRaw Graphics.GL.ARB.VertexAttribBinding

    Manual page for OpenGL 4.x.

  3. glVertexAttribLFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()

    OpenGLRaw Graphics.GL.ARB.VertexAttribBinding

    Manual page for OpenGL 4.x.

  4. pattern GL_PROGRAM_FORMAT_ARB :: GLenum

    OpenGLRaw Graphics.GL.ARB.VertexProgram

    No documentation available.

  5. pattern GL_PROGRAM_FORMAT_ASCII_ARB :: GLenum

    OpenGLRaw Graphics.GL.ARB.VertexProgram

    No documentation available.

  6. pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB :: GLenum

    OpenGLRaw Graphics.GL.ARB.VertexShader

    No documentation available.

  7. module Graphics.GL.ATI.PixelFormatFloat

    No documentation available.

  8. glGetATIPixelFormatFloat :: MonadIO m => m Bool

    OpenGLRaw Graphics.GL.ATI.PixelFormatFloat

    Is the ATI_pixel_format_float extension supported?

  9. gl_ATI_pixel_format_float :: Bool

    OpenGLRaw Graphics.GL.ATI.PixelFormatFloat

    Is the ATI_pixel_format_float extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetATIPixelFormatFloat in those cases instead.

  10. pattern GL_ACTIVE_UNIFORMS :: GLenum

    OpenGLRaw Graphics.GL.Compatibility30

    No documentation available.

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