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gLTextureBuilderSetHasMipmap :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> Bool -> m ()gi-gdk4 GI.Gdk.Objects.GLTextureBuilder Sets whether the texture has a mipmap. This allows the renderer and other users of the generated texture to use a higher quality downscaling. Typically, the glGenerateMipmap function is used to generate a mimap. Since: 4.12
getGLTextureBuilderHasMipmap :: (MonadIO m, IsGLTextureBuilder o) => o -> m Boolgi-gdk4 GI.Gdk.Objects.GLTextureBuilder Get the value of the “has-mipmap” property. When overloading is enabled, this is equivalent to
get gLTextureBuilder #hasMipmap
setGLTextureBuilderHasMipmap :: (MonadIO m, IsGLTextureBuilder o) => o -> Bool -> m ()gi-gdk4 GI.Gdk.Objects.GLTextureBuilder Set the value of the “has-mipmap” property. When overloading is enabled, this is equivalent to
set gLTextureBuilder [ #hasMipmap := value ]
getSurfaceMapped :: (MonadIO m, IsSurface o) => o -> m Boolgi-gdk4 GI.Gdk.Objects.Surface Get the value of the “mapped” property. When overloading is enabled, this is equivalent to
get surface #mapped
surfaceGetMapped :: (HasCallStack, MonadIO m, IsSurface a) => a -> m Boolgi-gdk4 GI.Gdk.Objects.Surface Checks whether the surface has been mapped. A surface is mapped with toplevelPresent or popupPresent.
module GI.Gdk.Structs.
KeymapKey A GdkKeymapKey is a hardware key that can be mapped to a keyval.
-
gi-gdk4 GI.Gdk.Structs.KeymapKey Memory-managed wrapper type.
KeymapKey :: ManagedPtr KeymapKey -> KeymapKeygi-gdk4 GI.Gdk.Structs.KeymapKey No documentation available.
getKeymapKeyGroup :: MonadIO m => KeymapKey -> m Int32gi-gdk4 GI.Gdk.Structs.KeymapKey Get the value of the “group” field. When overloading is enabled, this is equivalent to
get keymapKey #group
getKeymapKeyKeycode :: MonadIO m => KeymapKey -> m Word32gi-gdk4 GI.Gdk.Structs.KeymapKey Get the value of the “keycode” field. When overloading is enabled, this is equivalent to
get keymapKey #keycode