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  1. gLTextureBuilderSetHasMipmap :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> Bool -> m ()

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Sets whether the texture has a mipmap. This allows the renderer and other users of the generated texture to use a higher quality downscaling. Typically, the glGenerateMipmap function is used to generate a mimap. Since: 4.12

  2. getGLTextureBuilderHasMipmap :: (MonadIO m, IsGLTextureBuilder o) => o -> m Bool

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Get the value of the “has-mipmap” property. When overloading is enabled, this is equivalent to

    get gLTextureBuilder #hasMipmap
    

  3. setGLTextureBuilderHasMipmap :: (MonadIO m, IsGLTextureBuilder o) => o -> Bool -> m ()

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Set the value of the “has-mipmap” property. When overloading is enabled, this is equivalent to

    set gLTextureBuilder [ #hasMipmap := value ]
    

  4. getSurfaceMapped :: (MonadIO m, IsSurface o) => o -> m Bool

    gi-gdk4 GI.Gdk.Objects.Surface

    Get the value of the “mapped” property. When overloading is enabled, this is equivalent to

    get surface #mapped
    

  5. surfaceGetMapped :: (HasCallStack, MonadIO m, IsSurface a) => a -> m Bool

    gi-gdk4 GI.Gdk.Objects.Surface

    Checks whether the surface has been mapped. A surface is mapped with toplevelPresent or popupPresent.

  6. module GI.Gdk.Structs.KeymapKey

    A GdkKeymapKey is a hardware key that can be mapped to a keyval.

  7. newtype KeymapKey

    gi-gdk4 GI.Gdk.Structs.KeymapKey

    Memory-managed wrapper type.

  8. KeymapKey :: ManagedPtr KeymapKey -> KeymapKey

    gi-gdk4 GI.Gdk.Structs.KeymapKey

    No documentation available.

  9. getKeymapKeyGroup :: MonadIO m => KeymapKey -> m Int32

    gi-gdk4 GI.Gdk.Structs.KeymapKey

    Get the value of the “group” field. When overloading is enabled, this is equivalent to

    get keymapKey #group
    

  10. getKeymapKeyKeycode :: MonadIO m => KeymapKey -> m Word32

    gi-gdk4 GI.Gdk.Structs.KeymapKey

    Get the value of the “keycode” field. When overloading is enabled, this is equivalent to

    get keymapKey #keycode
    

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