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Within LTS Haskell 24.42 (ghc-9.10.3)

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  1. ProjectUnskilled :: ReqFailure

    LambdaHack Game.LambdaHack.Common.ReqFailure

    No documentation available.

  2. Paralyze :: Dice -> Effect

    LambdaHack Game.LambdaHack.Content.ItemKind

    paralyze for this many game clips

  3. ParalyzeInWater :: Dice -> Effect

    LambdaHack Game.LambdaHack.Content.ItemKind

    paralyze for this many game clips due to water

  4. PolyItem :: Effect

    LambdaHack Game.LambdaHack.Content.ItemKind

    get a suitable (i.e., numerous enough) non-unique common item stack on the floor and polymorph it to a stack of random common items, with current depth coefficient

  5. PresentAs :: GroupName ItemKind -> Aspect

    LambdaHack Game.LambdaHack.Content.ItemKind

    until identified, presents as this unique kind

  6. PullActor :: ThrowMod -> Effect

    LambdaHack Game.LambdaHack.Content.ItemKind

    pull an actor

  7. PushActor :: ThrowMod -> Effect

    LambdaHack Game.LambdaHack.Content.ItemKind

    push an actor

  8. PutToSleep :: Effect

    LambdaHack Game.LambdaHack.Content.ItemKind

    put actor to sleep, also calming him

  9. module Game.LambdaHack.Content.PlaceKind

    The type of place kinds. Every room in the game is an instantiated place kind.

  10. PAround :: ContentId PlaceKind -> PlaceEntry

    LambdaHack Game.LambdaHack.Content.PlaceKind

    No documentation available.

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