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Within LTS Haskell 24.42 (ghc-9.10.3)
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ProjectUnskilled :: ReqFailureLambdaHack Game.LambdaHack.Common.ReqFailure No documentation available.
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LambdaHack Game.LambdaHack.Content.ItemKind paralyze for this many game clips
ParalyzeInWater :: Dice -> EffectLambdaHack Game.LambdaHack.Content.ItemKind paralyze for this many game clips due to water
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LambdaHack Game.LambdaHack.Content.ItemKind get a suitable (i.e., numerous enough) non-unique common item stack on the floor and polymorph it to a stack of random common items, with current depth coefficient
PresentAs :: GroupName ItemKind -> AspectLambdaHack Game.LambdaHack.Content.ItemKind until identified, presents as this unique kind
PullActor :: ThrowMod -> EffectLambdaHack Game.LambdaHack.Content.ItemKind pull an actor
PushActor :: ThrowMod -> EffectLambdaHack Game.LambdaHack.Content.ItemKind push an actor
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LambdaHack Game.LambdaHack.Content.ItemKind put actor to sleep, also calming him
module Game.LambdaHack.Content.
PlaceKind The type of place kinds. Every room in the game is an instantiated place kind.
PAround :: ContentId PlaceKind -> PlaceEntryLambdaHack Game.LambdaHack.Content.PlaceKind No documentation available.