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Within LTS Haskell 24.45 (ghc-9.10.3)
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LambdaHack Game.LambdaHack.Server.DungeonGen.Place No documentation available.
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LambdaHack Game.LambdaHack.Server.ItemRev Flavours assigned by the server to item kinds, in this particular game. This is total and never changes, hence implemented as vector. Morally, it's indexed by ContentId ItemKind and elements are Flavour.
dungeonFlavourMap :: COps -> FlavourMap -> Rnd FlavourMapLambdaHack Game.LambdaHack.Server.ItemRev Randomly chooses flavour for all item kinds for this game.
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LambdaHack Game.LambdaHack.Server.ItemRev No documentation available.
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LambdaHack Game.LambdaHack.Server.ItemRev Assigns flavours to item kinds. Assures no flavor is repeated for the same symbol, except for items with only one permitted flavour.
sknowMap :: ServerOptions -> BoolLambdaHack Game.LambdaHack.Server.ServerOptions No documentation available.
concatMap :: List l => (a -> [b]) -> l a -> l bList Data.List.Class Genereralized concatMap For List l => (a -> l b) -> l a -> l b use =<< (monadic bind)
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Vis Vis The bitmap fonts available in GLUT. The exact bitmap to be used is defined by the standard X glyph bitmaps for the X font with the given name.
type
MethodMap st = Map Tag MethodContainer stacid-state Data.Acid.Core Collection of Methods indexed by a Tag.
mkMethodMap :: [MethodContainer st] -> MethodMap stacid-state Data.Acid.Core Construct a MethodMap from a list of Methods using their associated tag.