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Within LTS Haskell 24.46 (ghc-9.10.3)
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updateGamepadMappings :: String -> IO Boolglfw-group Graphics.UI.GlfwG.Gamepad Adds the specified SDL_GameControllerDB gamepad mappings. See glfwUpdateGamepadMappings
Bitmap :: BitmapData -> Picturegloss-rendering Graphics.Gloss.Rendering A bitmap image.
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gloss-rendering Graphics.Gloss.Rendering Abstract 32-bit RGBA bitmap data.
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gloss-rendering Graphics.Gloss.Rendering Description of how the bitmap is layed out in memory.
- Prior version of Gloss assumed `BitmapFormat BottomToTop PxABGR`
BitmapFormat :: RowOrder -> PixelFormat -> BitmapFormatgloss-rendering Graphics.Gloss.Rendering No documentation available.
BitmapSection :: Rectangle -> BitmapData -> Picturegloss-rendering Graphics.Gloss.Rendering A subsection of a bitmap image where the first argument selects a sub section in the bitmap, and second argument determines the bitmap data.
bitmapDataOfBMP :: BMP -> BitmapDatagloss-rendering Graphics.Gloss.Rendering O(size). Copy a BMP file into a bitmap.
bitmapDataOfByteString :: Int -> Int -> BitmapFormat -> ByteString -> Bool -> BitmapDatagloss-rendering Graphics.Gloss.Rendering No documentation available.
bitmapDataOfForeignPtr :: Int -> Int -> BitmapFormat -> ForeignPtr Word8 -> Bool -> BitmapDatagloss-rendering Graphics.Gloss.Rendering No documentation available.
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gloss-rendering Graphics.Gloss.Rendering O(size). Copy a BMP file into a bitmap.