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  1. setDmabufTextureBuilderUpdateTexture :: (MonadIO m, IsDmabufTextureBuilder o, IsTexture a) => o -> a -> m ()

    gi-gdk4 GI.Gdk.Objects.DmabufTextureBuilder

    Set the value of the “update-texture” property. When overloading is enabled, this is equivalent to

    set dmabufTextureBuilder [ #updateTexture := value ]
    

  2. setDmabufTextureBuilderWidth :: (MonadIO m, IsDmabufTextureBuilder o) => o -> Word32 -> m ()

    gi-gdk4 GI.Gdk.Objects.DmabufTextureBuilder

    Set the value of the “width” property. When overloading is enabled, this is equivalent to

    set dmabufTextureBuilder [ #width := value ]
    

  3. setDragActions :: (MonadIO m, IsDrag o) => o -> [DragAction] -> m ()

    gi-gdk4 GI.Gdk.Objects.Drag

    Set the value of the “actions” property. When overloading is enabled, this is equivalent to

    set drag [ #actions := value ]
    

  4. setDragSelectedAction :: (MonadIO m, IsDrag o) => o -> [DragAction] -> m ()

    gi-gdk4 GI.Gdk.Objects.Drag

    Set the value of the “selected-action” property. When overloading is enabled, this is equivalent to

    set drag [ #selectedAction := value ]
    

  5. setGLContextAllowedApis :: (MonadIO m, IsGLContext o) => o -> [GLAPI] -> m ()

    gi-gdk4 GI.Gdk.Objects.GLContext

    Set the value of the “allowed-apis” property. When overloading is enabled, this is equivalent to

    set gLContext [ #allowedApis := value ]
    

  6. setGLTextureBuilderContext :: (MonadIO m, IsGLTextureBuilder o, IsGLContext a) => o -> a -> m ()

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Set the value of the “context” property. When overloading is enabled, this is equivalent to

    set gLTextureBuilder [ #context := value ]
    

  7. setGLTextureBuilderFormat :: (MonadIO m, IsGLTextureBuilder o) => o -> MemoryFormat -> m ()

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Set the value of the “format” property. When overloading is enabled, this is equivalent to

    set gLTextureBuilder [ #format := value ]
    

  8. setGLTextureBuilderHasMipmap :: (MonadIO m, IsGLTextureBuilder o) => o -> Bool -> m ()

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Set the value of the “has-mipmap” property. When overloading is enabled, this is equivalent to

    set gLTextureBuilder [ #hasMipmap := value ]
    

  9. setGLTextureBuilderHeight :: (MonadIO m, IsGLTextureBuilder o) => o -> Int32 -> m ()

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Set the value of the “height” property. When overloading is enabled, this is equivalent to

    set gLTextureBuilder [ #height := value ]
    

  10. setGLTextureBuilderId :: (MonadIO m, IsGLTextureBuilder o) => o -> Word32 -> m ()

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Set the value of the “id” property. When overloading is enabled, this is equivalent to

    set gLTextureBuilder [ #id := value ]
    

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