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Within LTS Haskell 24.46 (ghc-9.10.3)
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gi-gdk4 GI.Gdk.Objects.DmabufTextureBuilder Set the value of the “update-texture” property. When overloading is enabled, this is equivalent to
set dmabufTextureBuilder [ #updateTexture := value ]
setDmabufTextureBuilderWidth :: (MonadIO m, IsDmabufTextureBuilder o) => o -> Word32 -> m ()gi-gdk4 GI.Gdk.Objects.DmabufTextureBuilder Set the value of the “width” property. When overloading is enabled, this is equivalent to
set dmabufTextureBuilder [ #width := value ]
setDragActions :: (MonadIO m, IsDrag o) => o -> [DragAction] -> m ()gi-gdk4 GI.Gdk.Objects.Drag Set the value of the “actions” property. When overloading is enabled, this is equivalent to
set drag [ #actions := value ]
setDragSelectedAction :: (MonadIO m, IsDrag o) => o -> [DragAction] -> m ()gi-gdk4 GI.Gdk.Objects.Drag Set the value of the “selected-action” property. When overloading is enabled, this is equivalent to
set drag [ #selectedAction := value ]
setGLContextAllowedApis :: (MonadIO m, IsGLContext o) => o -> [GLAPI] -> m ()gi-gdk4 GI.Gdk.Objects.GLContext Set the value of the “allowed-apis” property. When overloading is enabled, this is equivalent to
set gLContext [ #allowedApis := value ]
setGLTextureBuilderContext :: (MonadIO m, IsGLTextureBuilder o, IsGLContext a) => o -> a -> m ()gi-gdk4 GI.Gdk.Objects.GLTextureBuilder Set the value of the “context” property. When overloading is enabled, this is equivalent to
set gLTextureBuilder [ #context := value ]
setGLTextureBuilderFormat :: (MonadIO m, IsGLTextureBuilder o) => o -> MemoryFormat -> m ()gi-gdk4 GI.Gdk.Objects.GLTextureBuilder Set the value of the “format” property. When overloading is enabled, this is equivalent to
set gLTextureBuilder [ #format := value ]
setGLTextureBuilderHasMipmap :: (MonadIO m, IsGLTextureBuilder o) => o -> Bool -> m ()gi-gdk4 GI.Gdk.Objects.GLTextureBuilder Set the value of the “has-mipmap” property. When overloading is enabled, this is equivalent to
set gLTextureBuilder [ #hasMipmap := value ]
setGLTextureBuilderHeight :: (MonadIO m, IsGLTextureBuilder o) => o -> Int32 -> m ()gi-gdk4 GI.Gdk.Objects.GLTextureBuilder Set the value of the “height” property. When overloading is enabled, this is equivalent to
set gLTextureBuilder [ #height := value ]
setGLTextureBuilderId :: (MonadIO m, IsGLTextureBuilder o) => o -> Word32 -> m ()gi-gdk4 GI.Gdk.Objects.GLTextureBuilder Set the value of the “id” property. When overloading is enabled, this is equivalent to
set gLTextureBuilder [ #id := value ]