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Within LTS Haskell 24.46 (ghc-9.10.3)
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setWindowCloseCallback :: Window -> Maybe WindowCloseCallback -> IO ()GLFW-b Graphics.UI.GLFW Sets the callback to use when the user attempts to close the window. See glfwSetWindowCloseCallback
setWindowContentScaleCallback :: Window -> Maybe WindowContentScaleCallback -> IO ()GLFW-b Graphics.UI.GLFW Sets the callback for when the content scale of the window changes. See Window Content Scale
setWindowFocusCallback :: Window -> Maybe WindowFocusCallback -> IO ()GLFW-b Graphics.UI.GLFW Sets the callback to use when the window gains or loses focus. See glfwSetWindowFocusCallback
setWindowIcon :: Window -> [Image] -> IO ()GLFW-b Graphics.UI.GLFW Sets the icon of the specified window. The system will try to find the image with the dimensions closest to the ones required by the platform. This image is then scaled and used as the icon for that size. Good sizes are 16x16, 32x32, and 48x48. Pass the empty list to reset to the default icon. Has no effect on OS X (See the Bundle Programming Guide)
setWindowIconifyCallback :: Window -> Maybe WindowIconifyCallback -> IO ()GLFW-b Graphics.UI.GLFW Sets the callback to use when the window is iconified or not (aka, minimized or not). See glfwSetWindowIconifyCallback
setWindowMaximizeCallback :: Window -> Maybe WindowMaximizeCallback -> IO ()GLFW-b Graphics.UI.GLFW Sets the maximization callback of the specified window, which is called when the window is maximized or restored. See Window maximization
setWindowOpacity :: Window -> Float -> IO ()GLFW-b Graphics.UI.GLFW Sets the opacity of the window, including any decorations See glfwSetWindowOpacity
setWindowPos :: Window -> Int -> Int -> IO ()GLFW-b Graphics.UI.GLFW Sets the window's position (in screen coordinates). See glfwSetWindowPos
setWindowPosCallback :: Window -> Maybe WindowPosCallback -> IO ()GLFW-b Graphics.UI.GLFW Sets the callback to use when the window position changes. See glfwSetWindowPosCallback
setWindowRefreshCallback :: Window -> Maybe WindowRefreshCallback -> IO ()GLFW-b Graphics.UI.GLFW Sets the callback to use when the window's data is partly dead and it should refresh. See glfwSetWindowRefreshCallback