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Within LTS Haskell 24.49 (ghc-9.10.3)

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  1. extendOccSet :: OccSet -> OccName -> OccSet

    ghc-lib-parser GHC.Types.Name.Occurrence

    No documentation available.

  2. extendOccSetList :: OccSet -> [OccName] -> OccSet

    ghc-lib-parser GHC.Types.Name.Occurrence

    No documentation available.

  3. pattern KEY_VendorHome :: Word32

    gi-gdk4 GI.Gdk.Constants

    No description available in the introspection data.

  4. constructDeviceVendorId :: (IsDevice o, MonadIO m) => Text -> m (GValueConstruct o)

    gi-gdk4 GI.Gdk.Objects.Device

    Construct a GValueConstruct with valid value for the “vendor-id” property. This is rarely needed directly, but it is used by new.

  5. deviceGetVendorId :: (HasCallStack, MonadIO m, IsDevice a) => a -> m (Maybe Text)

    gi-gdk4 GI.Gdk.Objects.Device

    Returns the vendor ID of this device. This ID is retrieved from the device, and does not change. This function, together with deviceGetProductId, can be used to eg. compose GSettings paths to store settings for this device.

    c code

    static GSettings *
    get_device_settings (GdkDevice *device)
    {
    const char *vendor, *product;
    GSettings *settings;
    GdkDevice *device;
    char *path;
    
    vendor = gdk_device_get_vendor_id (device);
    product = gdk_device_get_product_id (device);
    
    path = g_strdup_printf ("/org/example/app/devices/%s:%s/", vendor, product);
    settings = g_settings_new_with_path (DEVICE_SCHEMA, path);
    g_free (path);
    
    return settings;
    }
    

  6. getDeviceVendorId :: (MonadIO m, IsDevice o) => o -> m (Maybe Text)

    gi-gdk4 GI.Gdk.Objects.Device

    Get the value of the “vendor-id” property. When overloading is enabled, this is equivalent to

    get device #vendorId
    

  7. pattern GL_VENDOR :: GLenum

    OpenGLRaw Graphics.GL.Compatibility30

    No documentation available.

  8. pattern GL_VENDOR :: GLenum

    OpenGLRaw Graphics.GL.Compatibility31

    No documentation available.

  9. pattern GL_VENDOR :: GLenum

    OpenGLRaw Graphics.GL.Compatibility32

    No documentation available.

  10. pattern GL_VENDOR :: GLenum

    OpenGLRaw Graphics.GL.Compatibility33

    No documentation available.

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