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Within LTS Haskell 24.49 (ghc-9.10.3)
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module Graphics.Rendering.OpenGL.GL.
PrimitiveMode This module corresponds to section 10.1 (Primitive Types) of the OpenGL 4.4 specs.
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OpenGL Graphics.Rendering.OpenGL.GL.PrimitiveMode Only used in conjunction with tessellation. The number of vertices per patch can be set with patchVertices.
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OpenGL Graphics.Rendering.OpenGL.GL.PrimitiveMode Treats each vertex as a single point. Vertex n defines point n. N points are drawn.
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OpenGL Graphics.Rendering.OpenGL.GL.PrimitiveMode Draws a single, convex polygon. Vertices 1 through N define this polygon.
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OpenGL Graphics.Rendering.OpenGL.GL.PrimitiveMode Specification of the way the vertices given during renderPrimitive are interpreted. In the description of the constructors, n is an integer count starting at one, and N is the total number of vertices specified.
PrimitivesGenerated :: QueryIndex -> QueryTargetOpenGL Graphics.Rendering.OpenGL.GL.QueryObjects No documentation available.
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OpenGL Graphics.Rendering.OpenGL.GL.ReadCopyPixels No documentation available.
PixelModeAttributes :: ServerAttributeGroupOpenGL Graphics.Rendering.OpenGL.GL.SavingState No documentation available.
PixelStoreAttributes :: ClientAttributeGroupOpenGL Graphics.Rendering.OpenGL.GL.SavingState No documentation available.
PointAttributes :: ServerAttributeGroupOpenGL Graphics.Rendering.OpenGL.GL.SavingState No documentation available.