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  1. module Graphics.Rendering.OpenGL.GL.PrimitiveMode

    This module corresponds to section 10.1 (Primitive Types) of the OpenGL 4.4 specs.

  2. Patches :: PrimitiveMode

    OpenGL Graphics.Rendering.OpenGL.GL.PrimitiveMode

    Only used in conjunction with tessellation. The number of vertices per patch can be set with patchVertices.

  3. Points :: PrimitiveMode

    OpenGL Graphics.Rendering.OpenGL.GL.PrimitiveMode

    Treats each vertex as a single point. Vertex n defines point n. N points are drawn.

  4. Polygon :: PrimitiveMode

    OpenGL Graphics.Rendering.OpenGL.GL.PrimitiveMode

    Draws a single, convex polygon. Vertices 1 through N define this polygon.

  5. data PrimitiveMode

    OpenGL Graphics.Rendering.OpenGL.GL.PrimitiveMode

    Specification of the way the vertices given during renderPrimitive are interpreted. In the description of the constructors, n is an integer count starting at one, and N is the total number of vertices specified.

  6. PrimitivesGenerated :: QueryIndex -> QueryTarget

    OpenGL Graphics.Rendering.OpenGL.GL.QueryObjects

    No documentation available.

  7. data PixelCopyType

    OpenGL Graphics.Rendering.OpenGL.GL.ReadCopyPixels

    No documentation available.

  8. PixelModeAttributes :: ServerAttributeGroup

    OpenGL Graphics.Rendering.OpenGL.GL.SavingState

    No documentation available.

  9. PixelStoreAttributes :: ClientAttributeGroup

    OpenGL Graphics.Rendering.OpenGL.GL.SavingState

    No documentation available.

  10. PointAttributes :: ServerAttributeGroup

    OpenGL Graphics.Rendering.OpenGL.GL.SavingState

    No documentation available.

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