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Within LTS Haskell 24.6 (ghc-9.10.2)

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  1. step_size :: SimulatedAnnealingParams -> Double

    hmatrix-gsl Numeric.GSL.SimulatedAnnealing

    The maximum step size in the random walk

  2. stepper :: MonadMoment m => a -> Event a -> m (Behavior a)

    reactive-banana Reactive.Banana.Combinators

    Construct a time-varying function from an initial value and a stream of new values. The result will be a step function. Semantically,

    stepper x0 ex = \time1 -> \time2 ->
    last (x0 : [x | (timex,x) <- ex, time1 <= timex, timex < time2])
    
    Here is an illustration of the result Behavior at a particular time: Note: The smaller-than-sign in the comparison timex < time2 means that at time time2 == timex, the value of the Behavior will still be the previous value. In the illustration, this is indicated by the dots at the end of each step. This allows for recursive definitions. See the discussion below for more on recursion.

  3. stepper :: a -> Event a -> Moment (Behavior a)

    reactive-banana Reactive.Banana.Model

    No documentation available.

  4. stepper :: MonadMoment m => a -> Event a -> m (Behavior a)

    reactive-banana-bunch Reactive.Banana.Bunch.Combinators

    No documentation available.

  5. stepcounter :: LaTeXC l => String -> l

    HaTeX Text.LaTeX.Base.Commands

    Increases by 1 the value of given counter

  6. stepQueryUI :: (MonadClient m, MonadClientUI m) => m (Maybe ReqUI)

    LambdaHack Game.LambdaHack.Client.UI

    Let the human player issue commands until any command takes time.

  7. stepQueryUIwithLeader :: (MonadClient m, MonadClientUI m) => m (Maybe RequestUI)

    LambdaHack Game.LambdaHack.Client.UI

    No documentation available.

  8. stepChoiceScreen :: MonadClientUI m => Bool -> ColorMode -> Bool -> Slideshow -> [KM] -> m (Int, Int, Int, Int -> OKX -> m (Bool, Either (KM, KeyOrSlot) MenuSlot, Int))

    LambdaHack Game.LambdaHack.Client.UI.SlideshowM

    This is one step of UI menu management user session. There is limited looping involved to return a changed position in the menu each time so that the surrounding code has anything interesting to do. The exception is when finally confirming a selection, in which case it's usually not changed compared to last step, but it's presented differently to indicate it was confirmed. Any extra keys in the OKX argument on top of the those in Slideshow argument need to be contained in the [K.KM] argument. Otherwise they are not accepted.

  9. stepNames :: MigrationSteps be () a -> [Text]

    beam-migrate Database.Beam.Migrate.Types

    Collect the names of all steps in hte given MigrationSteps

  10. stepSpecificSuffix :: Descriptor -> Int -> Maybe String

    cron System.Cron.Internal.Describe.Types

    No documentation available.

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