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  1. setInputMessageNumVectors :: MonadIO m => InputMessage -> Word32 -> m ()

    gi-gio GI.Gio.Structs.InputMessage

    Set the value of the “num_vectors” field. When overloading is enabled, this is equivalent to

    set inputMessage [ #numVectors := value ]
    

  2. module GI.Gio.Structs.InputVector

    Structure used for scatter/gather data input. You generally pass in an array of GInputVectors and the operation will store the read data starting in the first buffer, switching to the next as needed. Since: 2.22

  3. newtype InputVector

    gi-gio GI.Gio.Structs.InputVector

    Memory-managed wrapper type.

  4. InputVector :: ManagedPtr InputVector -> InputVector

    gi-gio GI.Gio.Structs.InputVector

    No documentation available.

  5. clearInputVectorBuffer :: MonadIO m => InputVector -> m ()

    gi-gio GI.Gio.Structs.InputVector

    Set the value of the “buffer” field to Nothing. When overloading is enabled, this is equivalent to

    clear #buffer
    

  6. getInputVectorBuffer :: MonadIO m => InputVector -> m (Ptr ())

    gi-gio GI.Gio.Structs.InputVector

    Get the value of the “buffer” field. When overloading is enabled, this is equivalent to

    get inputVector #buffer
    

  7. getInputVectorSize :: MonadIO m => InputVector -> m CSize

    gi-gio GI.Gio.Structs.InputVector

    Get the value of the “size” field. When overloading is enabled, this is equivalent to

    get inputVector #size
    

  8. newZeroInputVector :: MonadIO m => m InputVector

    gi-gio GI.Gio.Structs.InputVector

    Construct a InputVector struct initialized to zero.

  9. setInputVectorBuffer :: MonadIO m => InputVector -> Ptr () -> m ()

    gi-gio GI.Gio.Structs.InputVector

    Set the value of the “buffer” field. When overloading is enabled, this is equivalent to

    set inputVector [ #buffer := value ]
    

  10. setInputVectorSize :: MonadIO m => InputVector -> CSize -> m ()

    gi-gio GI.Gio.Structs.InputVector

    Set the value of the “size” field. When overloading is enabled, this is equivalent to

    set inputVector [ #size := value ]
    

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