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Within LTS Haskell 24.51 (ghc-9.10.3)
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LambdaHack Game.LambdaHack.Client.UI.Slideshow A list of active screenfulls to be shown one after another. Each screenful has an independent numbering of rows and columns.
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LambdaHack Game.LambdaHack.Client.UI.Slideshow No documentation available.
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LambdaHack Game.LambdaHack.Client.UI.Slideshow Generate a slideshow with the current and previous scores.
menuToSlideshow :: OKX -> SlideshowLambdaHack Game.LambdaHack.Client.UI.Slideshow No documentation available.
toSlideshow :: FontSetup -> Bool -> [OKX] -> SlideshowLambdaHack Game.LambdaHack.Client.UI.Slideshow No documentation available.
unsnocSlideshow :: Slideshow -> Maybe (Slideshow, OKX)LambdaHack Game.LambdaHack.Client.UI.Slideshow No documentation available.
module Game.LambdaHack.Client.UI.
SlideshowM Monadic operations on slideshows and related data.
overlayToSlideshow :: MonadClientUI m => Int -> [KM] -> OKX -> m SlideshowLambdaHack Game.LambdaHack.Client.UI.SlideshowM Add current report to the overlay, split the result and produce, possibly, many slides.
reportToSlideshow :: MonadClientUI m => [KM] -> m SlideshowLambdaHack Game.LambdaHack.Client.UI.SlideshowM Split current report into a slideshow.
reportToSlideshowKeepHalt :: MonadClientUI m => Bool -> [KM] -> m SlideshowLambdaHack Game.LambdaHack.Client.UI.SlideshowM Split current report into a slideshow. Keep report unchanged. Assume the game either halts waiting for a key after this is shown, or many slides are produced, all but the last are displayed with player promts between and the last is either shown in full or ignored if inside macro (can be recovered from history, if important). Unless the prompts interrupt the macro, which is as well.