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INumber :: Text -> [InputProperty] -> Bindinghvega Graphics.Vega.VegaLite Number input element that can bound to a named field value.
LFormatAsNum :: LegendPropertyhvega Graphics.Vega.VegaLite Legends should be formatted as numbers. Use a d3 numeric format string with LFormat.
LNumbers :: [Double] -> LegendValueshvega Graphics.Vega.VegaLite No documentation available.
MNumber :: Double -> MarkChannelhvega Graphics.Vega.VegaLite Literal numeric value when encoding with a mark property channel.
ONumber :: Double -> OrderChannelhvega Graphics.Vega.VegaLite Create a value with this number. For use with OSelectionCondition and ODataCondition.
PNumber :: Double -> PositionChannelhvega Graphics.Vega.VegaLite Set a position to an arbitrary value. Useful for placing items at the top of a plot area (PNumber 0) or a fixed number of pixels from the top. See also PHeight and PWidth. Use PDatum to place an item using a data coordinate.
RNumberLists :: [[Double]] -> ScaleRangehvega Graphics.Vega.VegaLite A scale range comprising of numeric lists, such as custom dash styles for the strokeDash channel encoding.
RNumbers :: [Double] -> ScaleRangehvega Graphics.Vega.VegaLite For continuous scales, a two-element array indicating minimum and maximum values, or an array with more than two entries for specifying a piecewise scale. Support for the two-element version may be removed (ie this left only for piecewise scales).
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hvega Graphics.Vega.VegaLite Assign consecutive row number to values in a data object to be applied in a window transform.
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hvega Graphics.Vega.VegaLite The text marks should be formatted as numbers. Use a d3 numeric format string with TFormat.