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Within LTS Haskell 24.51 (ghc-9.10.3)

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  1. INumber :: Text -> [InputProperty] -> Binding

    hvega Graphics.Vega.VegaLite

    Number input element that can bound to a named field value.

  2. LFormatAsNum :: LegendProperty

    hvega Graphics.Vega.VegaLite

    Legends should be formatted as numbers. Use a d3 numeric format string with LFormat.

  3. LNumbers :: [Double] -> LegendValues

    hvega Graphics.Vega.VegaLite

    No documentation available.

  4. MNumber :: Double -> MarkChannel

    hvega Graphics.Vega.VegaLite

    Literal numeric value when encoding with a mark property channel.

  5. ONumber :: Double -> OrderChannel

    hvega Graphics.Vega.VegaLite

    Create a value with this number. For use with OSelectionCondition and ODataCondition.

  6. PNumber :: Double -> PositionChannel

    hvega Graphics.Vega.VegaLite

    Set a position to an arbitrary value. Useful for placing items at the top of a plot area (PNumber 0) or a fixed number of pixels from the top. See also PHeight and PWidth. Use PDatum to place an item using a data coordinate.

  7. RNumberLists :: [[Double]] -> ScaleRange

    hvega Graphics.Vega.VegaLite

    A scale range comprising of numeric lists, such as custom dash styles for the strokeDash channel encoding.

  8. RNumbers :: [Double] -> ScaleRange

    hvega Graphics.Vega.VegaLite

    For continuous scales, a two-element array indicating minimum and maximum values, or an array with more than two entries for specifying a piecewise scale. Support for the two-element version may be removed (ie this left only for piecewise scales).

  9. RowNumber :: WOperation

    hvega Graphics.Vega.VegaLite

    Assign consecutive row number to values in a data object to be applied in a window transform.

  10. TFormatAsNum :: TextChannel

    hvega Graphics.Vega.VegaLite

    The text marks should be formatted as numbers. Use a d3 numeric format string with TFormat.

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