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module GI.GObject.Structs.
InitiallyUnownedClass The class structure for the GInitiallyUnowned type.
-
gi-gobject GI.GObject.Structs.InitiallyUnownedClass Memory-managed wrapper type.
InitiallyUnownedClass :: ManagedPtr InitiallyUnownedClass -> InitiallyUnownedClassgi-gobject GI.GObject.Structs.InitiallyUnownedClass No documentation available.
clearInitiallyUnownedClassConstructed :: MonadIO m => InitiallyUnownedClass -> m ()gi-gobject GI.GObject.Structs.InitiallyUnownedClass Set the value of the “constructed” field to Nothing. When overloading is enabled, this is equivalent to
clear #constructed
clearInitiallyUnownedClassDispatchPropertiesChanged :: MonadIO m => InitiallyUnownedClass -> m ()gi-gobject GI.GObject.Structs.InitiallyUnownedClass Set the value of the “dispatch_properties_changed” field to Nothing. When overloading is enabled, this is equivalent to
clear #dispatchPropertiesChanged
clearInitiallyUnownedClassDispose :: MonadIO m => InitiallyUnownedClass -> m ()gi-gobject GI.GObject.Structs.InitiallyUnownedClass Set the value of the “dispose” field to Nothing. When overloading is enabled, this is equivalent to
clear #dispose
clearInitiallyUnownedClassFinalize :: MonadIO m => InitiallyUnownedClass -> m ()gi-gobject GI.GObject.Structs.InitiallyUnownedClass Set the value of the “finalize” field to Nothing. When overloading is enabled, this is equivalent to
clear #finalize
clearInitiallyUnownedClassGetProperty :: MonadIO m => InitiallyUnownedClass -> m ()gi-gobject GI.GObject.Structs.InitiallyUnownedClass Set the value of the “get_property” field to Nothing. When overloading is enabled, this is equivalent to
clear #getProperty
clearInitiallyUnownedClassNotify :: MonadIO m => InitiallyUnownedClass -> m ()gi-gobject GI.GObject.Structs.InitiallyUnownedClass Set the value of the “notify” field to Nothing. When overloading is enabled, this is equivalent to
clear #notify
clearInitiallyUnownedClassSetProperty :: MonadIO m => InitiallyUnownedClass -> m ()gi-gobject GI.GObject.Structs.InitiallyUnownedClass Set the value of the “set_property” field to Nothing. When overloading is enabled, this is equivalent to
clear #setProperty